🔒 EXCLUSIVE: Games/portal mortal - Complete Album!
• Singleplayer story campaign • Dozens of Collectibles • Character customization • Wide variety of levels • In-game level editor • Different worlds to explore • Online co-op with up to 32 players • Local co-op with up to 4 players • Electro pumping soundtrack by Deracol • Keyboard and Gamepad support • Localisation for multiple languages • Timer for speedrunners • Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that! •
Portal Mortal - 3rd Anniversary Celebration!
3 years have flewn by so fast by that I don't even know what to think about it. Last year went without too much of a programming due to various reasons. Now, trying to get back on the rhythm I decided to finally fix plenty of bugs and other issues that have been gnawing back on my mind. Through that effort I was able to create this content update with only 2 things in my mind: It has to be really challenging and it has to have a vaporwave theme.
I managed to create plenty of unique levels that have wildly different mechanics attached to them; All the way from pure math to features that were originally bugs. I had such a great time figuring what would be the thing during the last level, and for those who'll reach that far, I hope you like it. I had fun creating it.
My old time nemesis, the mysterious "void bug" has been fixed... again... for the nth time. I'm still not 100% sure if I managed to completely eliminate it. Another old nemesis of mine was how swings would go completely out of sync if FPS varied a lot throughout the level or gamespeed was altered during the said level. It was just an error in a logic and it should be perfect now!
There's this odd satisfaction of getting this burden away from my shoulders. I feel, again, like I'm ready to start something new and finally, hopefully, leave this project to live its own life. For now. Again.
Here's trailers from the two content updates and some fresh-ish screenshots!
Trailers
Portal Mortal - Update 1.1.0 - Office Trailer - IndieDB
Portal Mortal - Update 1.2.0 - Bomboclaat Trailer - IndieDB
Screenshots
What's next?
Hopefully that's it. Internally I thought this would be called as "The Last Content Update" and I could finally focus on new projects without constantly worrying about how my first "child" is doing. Of course, if critical bugs raise their head, I'll get cracking to eliminate those buggers.
I've already been tinkering with new project, but things are quite at the beginning. I've already made an announcement that this new project is a 3D platformer utilizing GameMaker and the project is known as CCNF. At this moment of the time, I have nothing new to share, for now.
I'd like to thank all you who've supported me throughout the years and I hope my next project won't let you down. Thank you!
Reddit: Reddit.com
Website: Portalmortal.net
Bluesky: Bsky.app
Discord: Discordapp.com
Portal Mortal has been released on Steam!
News9 years of hobbyist efforts have led to this point! Release is real and slowly creeping feeling of "what now?" is growing stronger!
Portal Mortal - Demo v0.8.1 is out and Steam page is waiting for your wishlistings!
NewsThis will be the very last version released for free. After that, the next thing you'll see is the final version of the game. This demo version has the...
Version 0.7.1 - Just a phase before the next one
NewsThis build is full of little fixes, QoL improvements and placeholder replacements. Modding support now goes over custom music files. Currently the most...
Version 0.7.0 - 8 months later
NewsSpace and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...
Portal Mortal - Demo (Linux)
DemoThis demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!
Portal Mortal - Demo (Windows)
DemoThis demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!









"black blocks are barely visible on black background"
In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.
"too much momentum when placing one portal beneath yourself"
It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.
"give option between old and new?"
Will people download my theme with the map? Also will spike hitbox adjust to it sprite?
I could add some extra colors or at least modify current colors the way they don't resemble too much each other.
About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.
Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.
Thanks for the suggestions!
black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?
"black blocks are barely visible on black background"
There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.
"too much momentum when placing one portal beneath yourself"
This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?
"give option between old and new?"
Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.
This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3
-Sephos
Thanks for the feedback, Sephos! I'm glad you liked it!
"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?
"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.
I didn't know the game is ready for trying. Downloading it ASAP! #excited
Indeed it is! :D
A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3