🔞 ADULT: Mods/iron europe ww mod - HD Photos!
Introduction
Iron Europe is a World War I mod for the Mount&Blade; Warband Napoleonic Wars DLC. Our goal is to immerse players in the brutal battles of WWI. Players will have the opportunity to fight it out, for France or for Germany, in the trenches and in no man's land. Play as an expendable rifleman grunt, a brave officer leading from the front, an artillerymen supporting your comrades from afar, or an elite assault trooper, spearheading attacks.Use bolt-action rifles, machine guns, and pistols to take down enemies from a distance or close in and engage in brutal hand to hand combat with knives, clubs, and the trusty bayonet. A host of features, including whistles, bleeding, bandaging, and grenades have been added to bring the WWI experience to life.
Features
-Two Factions: French Third Republic, German Empire. Fight for the French Third Republic or the German Empire. These mighty titans of Europe have different strengths and weaknesses which players can discover and use to their advantage.
-Wide variety of classes: Each class is unique, with it's own advantages, disadvantages and equipment sets. Apart from typical, expected classes such riflemen, officers, and artillerymen, you'll have the opportunity to play as a support trooper, helping your comrades with ammunition and bandages. Or instead, be an elite Stormtrooper, serving the Vaterland by overrunning enemy defenses and striking deep into their territory. Yet more opportunities await you as a French trench sweeper, a Chauchat gunner or an armored German sentinel.
-Tons of New Weapons: A wide range of killing instruments are at your disposal including bolt-action rifles, revolvers, semi-autos, machine guns, sniper rifles, knives, clubs and bayonets.
-Grenades: Use grenades to assault enemy positions. There are several different types, including both fuse and percussion grenades. Each has unique characteristics, for example, the M16 Stielhandgranate has long range but is awkward to carry while the F1 grenade can be carried in great numbers but cannot be thrown very far. Several Stielhandgranates can be bundled together to form a concentrated charge. There are also place-able grenade launchers and rifle grenades.
-Medical System: Taking a large amount of damage causes bleeding which can be stopped with bandages, carried by support troopers and medics. Medical classes can provide treatment with morphine.
-Ammunition Crates: Support troops can carry ammo crates around the battlefield, allowing comrades to resupply.
-Heavy Machine Guns: Heavy machine guns can be carried around the battlefield and are highly effective in holding positions. Cut down advancing enemy forces with automatic firepower.
-Whistles: As an officer, rally your men and sound the charge with a whistle.
-Binoculars: Binoculars come in handy when you're a sniper, artilleryman or officer. Locate enemy positions and plan accordingly.
-Artillery: Rain fire on your enemies with infantry support guns, field guns and trench mortars.
Other Links
TaleWorlds Thread
Flying Squirrel Entertainment Thread
Steam Group
Mundus Bellicus Thread(French)
Installation Instructions
To get the latest version of the mod, first install 1.0 and then install the 1.21 patch.

Hey guys!
We would like to take a moment to reflect on the December playtest for Over The Top: WWI! Thanks to all of you, it was a huge success and an experience we won't soon forget.
In this post, we'll share what we learned, some exciting highlights, and what’s next for the game. Additionally, we would like to invite you to support Over The Top: WWI by voting for it in IndieDB’s Indie Game of the Year competition.
Numbers
First, let’s talk about the numbers! Over 17,000 unique players joined the battlefield during the playtest, smashing our record for concurrent users. The response was so overwhelming that we had to wake up in the middle of the night to spin up additional servers to keep up with demand. Thank you so much; you guys are amazing!
Performance
The playtest was also a valuable learning experience, and while we're proud of the strides we’ve made, there’s still work to do. Performance was one of the most significant challenges we noticed. With the game’s dynamic and chaotic nature, maintaining smooth FPS for all players is tricky. We’re focused on tackling these issues head-on to enhance the game’s performance for all players.
Spawn System and Balance
Another area that came to light was the Officer Spawn system. Right now, it’s a little to easy to spawn on officers. Teams could easily overwhelm opponents by constantly respawning at officers, providing a never ending flow of players. We're planning an overhaul for the next playtest to strike a better balance.
Map Balance was another major issue this playtest. For example, on Alpenflugplatz, we noticed players sneaking behind enemy defenses to camp capture points that weren’t even active yet. We are planning adjustments to keep the battles intense but fair.
And let’s talk about those flamethrowers! They’re undeniably powerful; we tried to adress this during the playtest by limiting the number of specialists per server; with limited success. In certain maps, they tipped the scales too much in favor of attackers. We’ve got some ideas to address this and will be testing adjustments next playtest.
Campaign Mode
On a more positive note, our new Campaign mode is shaping up nicely! Players enjoyed it, but the UI could do a better job explaining what’s happening during critical moments. We’ll also be fixing a bug that restricted voting options to just one choice in some cases. Expect a more polished experience in the next playtest.
Here are some screenshots showcasing the aftermath of the 3rd Battle at Nimy Bridge and Collineaux Hills. Remember, these two maps start out with NO destruction... The level of destruction is truly remarkable and highlights the intensity of the combat!

Armored Class
The new Armored class showed promising results during the playtest. It functioned as intended, introducing a new tactical layer to gameplay. Observing how players utilized this class gave us valuable insights, and we’re eager to see how it evolves with further refinements in future updates.
Thank you!
Of course, none of this would have been possible without YOU. Thank you for your participation, feedback, and enthusiasm. Seeing you engage with the game at such a massive scale is what keeps us pushing forward.
Lastly, we have one small favor to ask. Over The Top: WWI is competing in IndieDB’s Indie Game of the Year awards, and your vote could make all the difference! If you’ve enjoyed the game or are excited about where it’s headed, please take a moment to vote for us. It’s a great way to support our team and help spread the word about the game.
Thank you again for being part of this incredible journey. We’ll see you in the trenches (or on IndieDB)!
/Flying Squirrel Entertainment
December Playtest for Over The Top: WWI
NewsWe are excited to announce that the fourth public Alpha Playtest for Over The Top: WWI will be from the 6th till 9th September 2024!
Over The Top: WWI fourth playtest live!
NewsWe are excited to announce that the fourth public Alpha Playtest for Over The Top: WWI will be from the 6th till 9th September 2024!
Over The Top: WWI Demo Updated!
NewsSteam Next Fest has just started! So hop on and play the game today!
Over The Top: WWI - Free Demo
NewsWith June's Next Fest right around the corner, you will be able to play a FREE DEMO of Over The Top: WWI.
Iron Europe v2.0 Patch 01
Patch 16 commentsFixed artillery particles All bayonets are visible now Removed Angry elephant Uniforms of the French are fixed Class limits of the French are fixed Added...
1.22 Patch
Patch 8 commentsChange-log: Code • Shooting bots • Map changes - Somerby Farm, added more props & detail for cover - Canal Du Nord (Bot), fixed spawn and more detail...
Patch 1.21
Patch 44 commentsPatch 1.21 fixes some issues in 1.2 and adds a couple new animations.Install 1.0 before this patch.
Patch 1.2 (OLD)
Patch 22 commentsPatch 1.2 is here. We apologize for the long wait for the patch. We have identified and fixed what we believe was the main issue causing the serious lag...
Iron Europe - WW1 Mod Patch 1.1 (OLD)
Patch 30 comments- Added some active and alive agent and players checks to a few client side events - You can no longer attach bayonets to the Chauchat - Fixed the bandages...
Iron Europe - WW1 Mod Released! 1.0
Full Version 77 commentsINSTALLATION INSTRUCTIONS: To get the latest version of the mod, install this file, and then install the 1.21 patch. Greetings everybody! The day you've...







This mod have a discord server?!
I'm having trouble seeing the British uniforms, they all look black, like the textures are missing.
hi all! is this mod still happening ??
Does this game have bots or is it multiplayer only?
If anyone could help me with this i'd appreciate it, see whenever I try to download the exe file it says napoleonic wars is not installed even though its both in my steam library and in my modules folder, one reason may be because I accidently deleted it but I restored the file by using my recycle bin, but that seems unlikely, if you could help i'd really appreciate it!
Broken AI
Hello, overall I like the mod, but there's one issue.
The AI. Whenever I play with bots in a trench, they're struggling to get out. Most of them just run into a wall, some gather and run into a corner of the trench. Could you maybe make them either step on the platform to shoot or simply get out of the trench using the ladders or walk/run our?
Also, if they're gonna use the ladders, please make them use the ladders one by one because when they gather they're all just running into nothing.
Many thanks.
I really want to play in a WWI setting, but there seem to be no players! :'(
bro do people play these mod i start the game there was no server
I would love to see a singleplayer of this amazing mod. Good job by the way.