🔒 EXCLUSIVE: Mods/the core - Full Gallery 2025

Story

In the depths of the Black Mesa Research Facility, a rumbling noise. It was not loud, yet seemed louder than mere decibels would suggest in the furtive, creaking hush of the facility's underbelly.

There are those who, when the time comes, take control of their own destinies. The right people in the wrong place.

Maurice Andrews was thrown from his feet by the chaos that followed the Resonance Cascade, tearing and deforming the once familiar facility around his unconscious form. Even at this, Andrews, a low-level engineer could not possibly know the full extent of the incident and upon waking he has only one clear objective: Get to the surface.

Even with the support of other survivors met along the way, however, nothing could prepare him for the adventure ahead, the heavy handed presence of the military of the creatures whose existence they were sent to cover up...

Gameplay

Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective; that of Engineer Maurice Andrews. Without using bolted-on engine modifications, Half-Life: The Core will provide a grand single-player experience featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

Requirements

Any PC capable of running the original Half-Life game will be able to run Half-Life: The Core, however due to the increased resolution for the textures as well as the ambitious scale of some of the areas, slight frame rate drops may be noticeable on older or budget systems. We employ advanced optimisation techniques to minimise this, and most players will not exprience any framerate loss.

The Developers

Almost entirely created by just two people, Half-Life: The Core is the endeavour of Andy Morris & James Archibald, with coding from TWHL's Penguinboy. They try to be friendly and approachable and will answer any questions or comments left on articles or media. On ModDB, their usernames are monster_urby & Archie_SnC. There is also a public Discord server where you can discuss any updates we post and ask questions you may have.

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This does not mean however, that no progress was made. Quite the opposite in fact. While I will admit I was a little lax when it came to updating the mod page throughout 2024, work was indeed being done on the project itself.

So much so in fact, that at the beginning of April this year we decided to begin sending out small chunks of the mod to testers. Internally at first and then to a group of individuals who have had no hands on experience with the mod previously. The first of these chunks comprised of the entirety of the mod's third chapter, Complex Office. This was Archie's first set of maps which he worked on after joining the project so very many years ago and is one of the more iconic locations we've shared in previous media releases, including our first gameplay trailer:

Of course, there is more to this chapter than just the onslaught shown in the trailer, and there are some tighter, more intense battles throughout, forcing the player to think on their feet and make snap decisions in order to survive. We have received a LOT of feedback on this chapter over the past week and Archie has been hard at work making fixes and tweaks to ensure that the chapter is as fun and as fair as it possibly can be.

https://media.moddb.com/images/mods/1/12/11438/2015_cenoff3_B.jpg

And so, while we do not have any new media or in-depth development updates to share with you currently, there is indeed a light at the end of this tunnel. In general, in spite of the problems flagged by the testers, the overall attitude among them is very positive, which is all we could have hoped for after working on this project for so long.

https://media.moddb.com/images/mods/1/12/11438/2015_cenoff3_A.jpg

Until next time!

Urby

2024: The Year of The Core - Q1 update

2024: The Year of The Core - Q1 update

News 10 comments

This is it, we are in 2024, which I have tentatively dubbed "The Year of The Core" on our social media.

The Cutting Room - Part 2