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Hey,

Cool start - The controls and animations for the Player Character are pretty fluent and look good. 

I assume these are things that are still being worked on and you guys are aware of - but I'll mention just a few things that came to mind when playing:

- Adding audio notfies to animations will go a long way in the games feedback.
- There are some tutorials out there for creating a Lock-On Actor Component. This is common for these kinds of games and could help balance out the otherwise too fast look sensitivity that is in place right now.
- Not sure if it was just for testing purposes but light damage and heavy damage seem imbalanced between one another. Maybe the animation playrates can be adjusted to better represent this.

Some other minor things are perhaps setting up a end game screen for easier replayability and in the future do a shipping build so we don't see debug messages. 

Otherwise I think this is a really cool start and seeing this kind of game in an endless arcadey kind of mode would be a lot of fun to play. 

Goodluck and I can't wait to see more!

Can you also please make a Linux build.

Assertion failed: InIndex < (1 << TypeShift) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\MappedName.h] [Line: 41]

Look forward to following this one lads!