Since I got hype for Fallen Blades / Endless Stars, I put together a little quicksheet document in Google Docs and figured it’d be a good example to point to.
How we organize it

Well, I’m using Google Docs because it has a lot of different functions that work well for my game circle; you may find other programs fit your demands better.
Links
My rule for quicksheets is to link the PDF of the rules, link a character sheet, and if we’ve got a VTT or dice roller set up, link that too. (On the character sheet, we link the PDF of the rules, the quicksheeet, the VTT, etc. – redundancy helps!)
Comments
Someone in my group recommended I include page numbers; comments seem like a good way to annotate the information without being directly in the main reference space. When you click on the title, it highlights which comment is tied to it. I’d prefer some kind of hover over note, like Google Sheets allows, but this is fine for what it is.
Tabs / Outline
I didn’t really figure out Google Tabs until earlier this year; they’re actually useful when you have a larger document or completely different sections. In this case, I wanted to split up the setting bit and the rules bits because I wanted to drop mood images in the setting side and the original rules summarize the setting very well in 2 pages – everything is just a screenshot of the original file PLUS a few images I pulled from the internet.
The Outline function of Google Docs is the killer app for a lot of RPG text; it’s just an easy hyperlink set up if you gotta hop around and find different sections quickly. Quicksheets are usually 2-4 pages so there’s not a LOT of need for that here, but I also know my players are going to be looking at rules when they’re tired and distracted; another tool to navigate isn’t going to hurt.
Headlines
Ironically for many games where I do a quicksheet, the breaking up of sections and chunking material is where people get the most benefit from a quicksheet document. In this case, FB/ES is only 40 pages anyway, so it doesn’t need much help at all.
Normally I try to go sparse with underlying, but it has benefit of standing out rather well in small amounts while not eating up extra space on the page. OTOH, it can produce visual fatigue, and only because this is such a short quicksheet am I willing to use it this much. In this example I’m using bulletpoints for the information but on the other two pages I don’t have bullets, just indentations of the body text to make it easier to skim through.
The type of quicksheet you build for a 200 page game vs. a 40 page game has some differences in that regard; your premium on space is different when the source material is already so tight.
Text Images
As you can see from the sample above, I straight up cut and pasted the section about the Mazeblades; it’s a fun bit of art, and a perfect description at the same time. I did the same in the setting section on the two pages breaking down setting.
If I had players who needed screen reader information, we’d be in a different situation, though I suspect it may involve a very different kind of quicksheet at that point.
Background Color
You’ll note I moved the page color to a light grey to reduce eye strain. I personally don’t like looking at full white too long, and given that I see this as a kind of game that the players sorta ignore most of the rules until they come up, they’ll be coming back to it a little often until things internalize.
What you exclude
One of the key parts to a Quicksheet is what you cut out. It’s not designed to be a comprehensive reference for the game, it’s designed to be a thing you can get players up and running within 10-15 minutes and to reference as they learn and play the game.
For that reason, in this case, I completely drop all the rules about the spaceships, about Apprentices, the chase scene mechanics, etc. I do think it’s important to touch on stuff for advancement in games, since it helps players align their actions to their goals.
If a game has an complex subsystem that affects only some of the players (magic is the usual culprit in these things) then it’s either going to be a second quicksheet or a “Look don’t take it unless you’re going to read up on the rules yourself” kind of decision.
The other trick to the Quicksheet
So… why do all this? It makes it easier for the players… and it makes it easier for yourself to run and teach the game. It’s also a thing you can use if you’re not going to get to play the game for months or a year; it’s a little reminder so when that time comes, you can get yourself back up to speed on how the game works in short order.
I know some people like to do the “lonely fun” of prepping adventures and characters for a games, but I find a Quicksheet is more useful of a thing to prep as you read and internalize a game.
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