because they already used that same trick on me.
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No s茅 si leer谩s esto, pero debido a que no puedo hacer un an谩lisis general del juego debido a que no est谩 completo, solo puedo decir que es bueno, ya est谩, pero en general, llegu茅 a un 28 de 40, una nota medianamente buena, pero deber铆a de ser al menos un 30 para que te d茅 un an谩lisis algo m谩s detallado.
(No es ninguna broma, soy cr铆tico de videojuegos, pero me niego a mostrarme en p煤blico).
Te dir茅 una cosa: estoy haciendo un juego, pero el problema es que no tengo a alguien que se ocupe del estilo de dibujo. No s茅 si el juego ser谩 +18 o no, pero eso se tiene que discutir. De todas formas, tener a alguien en el 谩rea de los juegos +18 es bueno, ya que podr铆a tener una opini贸n de alguien que tiene m谩s experiencia, as铆 que si llegas a leer esto, dime las ventajas y desventajas de hacer juegos de ese estilo; estoy abierto a cualquier cosa.
This game has made me burst a vein more than once, but what do I think objectively?
Visuals: The pixel art and character design are quite good; however, some of the customers look like recolors of others. Score: 7/10
Gameplay (what bothered me the most): The annoying thing is the customers' lack of patience. The character moves around too much, and the fact that he slides and bounces off the walls doesn't help at all. But the good thing is that at least when you put plates to cook, the food cooks relatively quickly, and the fact that the character is fast is quite convenient. Also, when picking up plates or glasses, having to click or drag the food or glasses adds an interesting touch to the game. Another thing I didn't like is that there's no indicator as such of how much "cream" to add (I say cream to avoid describing something else). Objective score: 9.5/10
Visuals:
The models are very well done and polished. Furthermore, the reflections and shadows are so well done that I could even compare it to higher-budget games. Furthermore, the physics are undeniably flawless; I could even say the environments are impeccable. The main character's wardrobe, not to mention the main character's objects, are impeccable, but not everything is rosy, as some particles (I can understand this) aren't as well done, but that doesn't affect anything. The animations are also impeccable and fluid, worthy of praise, and I would even say applause. The most notable thing is that when I stop the dash, the character performs an animation as it brakes, which honestly surprised me, as not many people take into account the character's animation when stopping the dash. Another thing worth noting is that female characters can be stripped, which honestly surprises me and is a pleasant surprise.
Score: 10/10
Gameplay:
The difficulty is well-balanced, and I'd even go so far as to say that some mechanics are impeccable; I'd even go so far as to say that they're somewhat intuitive. The problem lies in the button placement, as the position of the buttons is a bit more difficult to guess. This means that placing your fingers in an awkward position or moving them to one button or another—while this can be fixed in the options—finding a comfortable button combination is complicated. However, I, for my part, was able to adapt to the controls, although my personal opinion doesn't affect anything. Another thing worth noting is that for dashing, the character moves forward a little; also, while the character stops, I've already been attacked. Another complaint is that you have to double-tap a button (any of the movement buttons) to dash.
Score: 8/10
Items:
Although I haven't seen many, the items have some things that I honestly think are pretty good. The most notable thing is that the better the item, the more noticeable the character's aesthetic change will be, which is a good thing; not all games take this into account, and I genuinely found it so surprising that I won't deny that I was also surprised by the character's clothing being quite detailed.
Score: 10/10
bonus:
Gallery:
No need to say much.
Score: 10/10
Comment:
There isn't much room for improvement, but I would add more enemies or even more characters to use, but hey, not everything is possible in this life.
Score final: 38/40
Is it worth it?: Absolutely yes.
Would I recommend it?: It would have to be a perfect score for me to recommend it, but yes, in general I would recommend it, but only to my circle of friends.
Gameplay: 5/10
It's possible that I'm the one who doesn't understand how to play at all.
Visuals: 6/10
Despite the fact that there are barely any illustrations, it still feels scary.
Result: 11
If you keep improving the game, maybe you could make a game that everyone will even recognize, so I encourage you to keep going.
I really enjoyed the game, although I'm a little annoyed that there aren't more mechanics and the enemies should have more movement. Overall, the game is good, but I didn't like that it's so short. It's an early build, or a demo, I don't know, but overall I liked the game. I never felt pressured, and the gameplay is entertaining, although I haven't bothered getting the gallery because I take games very seriously (I completed the Souls series on the first try without taking damage). Honestly, this game has been a breath of fresh air for me. Maybe there's a more complete version on Patreon, but I don't have the money. Still, even though I've played a version that isn't even the full version, I'm sure the full game will be just as good or better. I wish you luck in your future endeavors.
I'll start with the real criticism.
Gameplay: It's intuitive in part; it didn't take me long to understand the mechanics, but the lack of a tutorial makes it difficult to understand certain things. Score: 6/10
Dialogue and Interactions: Honestly, this is where the game is weakest. The responses are strange and even very out of place. While it's perfect for showing someone's nerves on a date, no one would say that kind of thing; a person with even a bit of common sense wouldn't say such strange and out of place things, which is the game's weakest point. Persephone speaks like any normal person; however, we as players have responses that would scare any woman away. Score: 3/10
Visuals: The game's interface is somewhat simple but intuitive, although some elements are not very intuitive. However, the artwork is good. This is probably the game's strong point. Score: 8/10
Premise: The premise is simple, I won't bother explaining it, but it's interesting, at least from my point of view. Score: 9/10
Personal note: The game is somewhat unfair, forcing me to think. Score: 10/10.
Final score: 38/50
The game is good; it just needs some improvements. I would play it again.
After playing this game, I admit it's quite good and entertaining. Looking at the game objectively, there are some things that could be improved, such as mobility and enemies. It would be fun to see defeating an enemy unlock a scene in the gallery; it would also be nice if the enemies had more attack moves and were a little smarter. But overall, the game is good and I enjoyed it; it's a shame it's just a demo, because it left me wanting more.