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Question here, the demo's lvl1 has the room where we have to lure an orc out, there's a door there in the room but idk if its bugged or not, cause I can't open it bc of a lock symbol which i could weirdly open on another door(the last door on the right hall), where it had a invisible wall between a chest and a broken barrel. Been stuck at this point for a while now.

Player can't unlock the door but orc can.

It might be confusing. I'll think about that.

In the bottom floor on the first stage, you should get a hook from the barrel room and a rope from the orc's room and you'll be able to get to upper stage.

ah I believe there’s a bug then as the barrel room has an invisible wall that prevents me from getting next to the item box which is in front of the barrel. I tried dropping items but they all acted as if they hit an invisible wall and wouldn’t progress further too.

v1.4

1. The new version of game over seems to have become difficult to trigger. When caught, if there is no unlocking needle, I find that I will send a new unlocking needle. Would it be better to end the game directly instead of sending the unlocking needle?

2. I found that when caught, other restraints besides handcuffs can be unlocked first. For example, if the eye mask is unlocked and the unlocking needle has been used up, it cannot escape, but it cannot be game over. I think if I encounter this situation, I can simply game over, or not give the option to unlock restraints other than handcuffs, or arrange for a goblin to come and pull it out in about ten seconds and a locking pin to secretly pick it up on the way, so that I can have a chance to unlock it when I am locked alone next time. Would that be better?

3. In the second stage, there is only one cell, and after being locked up, goblins will continue to wander outside. At this time, when the handcuffs are unlocked and stiff for 3 seconds, goblins will come in and be caught here, with no room for operation and looping back and forth.

(2 edits)

1. what does "invincible (easy only)" mean?

2. I`ve found a "modes" folder, but where i can actualy find these mods?

3. Btw discord link is dead(

4. In the second location is it normal on easy mod that once i got captured - every 10 seconds goblin comes to walk me, its unbeareable i suppose 

(2 edits)

1. In Stage - Menu - Gameplay, you can find the option(Health does not decrease)

2.Mod support is currently in development. Future updates will allow players to customize monster stats and add additional languages.

3. Sorry. I changed the link.

4.Oh, you can use a lockpick to escape and run away. Try it when the goblin puts Nesche in chains and moves to another area.

hey first of all merry christmas but i have a question how do i get the ropes off the one from the rope bondage i tried with the wall hook and lock pics but i cant get it off

We made it possible to cut with a dagger. Hold down the parry key.

thank you it worked but what are the hooks on the wall for then ? and another thing i think there is a problem with nesches dialogs cause sometimes she says sentences that doesnt make sense in the moment like when i tried the anvil she said the same like infront of the holy statue

Hooks helps you able to remove restraints faster.

For the dialogue issue, I'll check it.

Again thanks but i guess i found another bug on stage 5 when i go inside a cell to save one of the girls the dialog stops and wont let me click it away no controlls work just the zoom and esc button maybe it has something to do with the dialog problem  i play it on german and once i changed back to english it worked but some dialogs still come in Chinese? i hope it is Chinese when not sry but yea just wanted to let you kow 

Getting captured seems horribly buggy in 1.0.4.16.
More often than not, the enemy will just wander around never putting the player in a jail cell.
I usually can hear my character being assaulted in some random empty spot but the camera and the player character model stay on the patrolling enemy.

Can I get your save file? It'll be greatly helpful.

Save files location :

C:\Users\ (USER NAME) \AppData\LocalLow\ChikuAtta

chikubiattack@gmail.com

BTW thanks for your bug report.

Is this game a purchase current version kind  of model? Or does this purchase come with future updates?

(+1)

Your purchase can access for future updates.

(+2)

When will 1.0.4 become available for itch?

(+1)

Please, I really want to play, please update it, I've been waiting for half a year.

is there a readme anywhere so we can learn the mechanics?

This game was having a readme including hints and game mechanics for early versions but I am just skipping to package cuz nobody seems to reading it xd

Can you please make a thread with the posted tips and controls?

(+1)

The old readme doesn't really have the info I'd like. An explanation for what each status effect does would be really nice. Or even better, tooltips in-game when you hover the cursor over them that say what each status effect does.

(1 edit)

What is the demon that appears in stage 2 that Nesche tries to escape. The floating purple demon which craves women and rapes Nesche? Have you put lore about the demon into the game somewhere where we can read about it?

You mean the Shadow Creature, the blueish one.

I haven't add any lore yet, but I was thinking that those serves the last boss in the game.

Hmm lore, let me think about it.

Having that as the last boss sounds exciting. If there isn't lore yet, no problem. Perhaps you can ask your Patreon members to pitch ideas. Speaking of Patreon, how can we contribute to the game's development? You mentioned people will get mentioned in the credits in one of your posts. I think you said it. If I'm wrong, ignore me.

Hey Chikuatta! Just checking here that the upcoming 1.0.4.0 beta will be available for people who purchased on itchio? Looking forward to it! Thanks!!!

I usually uploaded the very first version(s) immediately but this time, 1.0.4.0b will be only for Dungeon Slave subscribers.

1.0.4.0b will have quite a lot of bugs I assume, since almost everything inside the game is changed and we are implementing several new features.

I will try to fix those bugs and publish somewhat cleaner one asap.

So to answer, no, people who purchased in Itch & DLsite have to be a bit more patient. Apologizes.

(+1)

Next update you should add some guy named bob

I second thi

(+2)

I hope he is not a spongy one.

(+1)

waiting for new update is like waiting for love. you know it not gonna come but you still wait

(+2)

Can't believe your patience ;D thanks

真的等不及想玩新版本了

when next update?

when i used cursed loot how do i get out of the restraints ?

If you have multiple stacks of restraints, try to find a hook point on the map and use it with your lockpicks.

Also, there is a goddess statue which can remove all of your restraints.

thanks

Hey love the game, if You wanted to i could do a Polish translation for you. 
It would be a lot better than whatever google translate gives you.

(+1)

Oh wow thanks! Can you mail me?

chikubiattack@gmail.com

(+4)

*me waiting for update and wonder why it take so long
*check comment and see all those idea these guy bombard at the dev

* back to waiting but no more wondering :)

(+2)

lol

oh hell nah update been delayed for half a month now. 

(+1)

Hi, can we suggest bondage positions and poses for you to consider putting in your game?

(+1)

All suggestions are welcome. But I can't promise cuz I'm already quite overwhelmed.

(+4)

No worries. I hope to at least inspire you to work on the ones you love. Here are some ideas:

  1. I would love to see a triple penetration scenario where three goblins or enemies rape Nesche.
  2. A walking punishment for Nesche can be her being forced to walk on all fours while tied up by the enemies. This can be incorporated for the extreme difficulty mode.
  3. One method where enemies detect Nesche is using her Breast Milk or nipple bells. But another can be a vibrator stuck inside her, causing her to involuntarily orgasm and forced to stop, which can add more difficulty and spice in the game.
  4. We haven't seen any eagle spread bondage scenarios. Perhaps you can add an eagle spread bondage where she's tied up on a wall or on a bed which she has to escape from or it appears as a game over scenario.


Aside from this, I have some questions I want you to answer.

  1. What other ways can we support you and the game aside from buying the game. Do you have a Patreon or Pixiv where you post?
  2. Do you use Discord?
  3. Do you have fanart for Nesche and can we request fanart of your OC from other artists?

Thanks for your suggestions. All is added in my note.

I don't have Discord or Patreon but I think I will open those around my Steam release. Nesche is originated from Marianne the protagonist from Unholy Jail, and I actually have a fan art from Hatahata. I think you can request Nesche's fan art to other artists?

Thank you. One last suggestion.

Having X-ray of tentacles moving inside Nesche might be very spicy and fun to play around with. For example, rather than just going in and out, the tentacles toy with her insides.

Okay it's also added to my note.

(+1)

Chapter 6 of this game surprised me. After obtaining the crossbow, the combat content of the game became too much. Although the combat mechanics are limited, and chapters 4 and 5 introduced non-combat resolution segments, I prefer the gameplay that requires putting the main character in a special state to overcome challenges. I also enjoy combat in special situations, such as attacking difficult targets by disguising as non-threatening entities.

So I propose some suggestions to try to make a contribution to the design of such scenarios, such as:

(+4)

1、A barracks with too many enemies to fight through. She has to disguise herself as a service personnel, serving while enduring harassment, and trying to navigate through the long and complex corridors of dining tables. Finally, she manages to find the exit after exploring the paths. Along the way, she has to repeatedly turn back to fetch drinks, otherwise she will arouse suspicion. Repeatedly serving the same area can intoxicate the enemies and facilitate movement. After passing through the restaurant, she disguises herself as a service personnel dedicated to the enemy leader. While serving, she tries to maintain her own condition and weaken the opponent. Finally, she carries out the assassination and obtains the key to pass through.

(+4)

2. A heavily guarded checkpoint requires either disguising herself as cargo, hiding in barrels containing special creatures, or posing as a cart driver to pass through. Once arrived at the destination, her must weaken and eliminate enemy guards through seemingly harmless disguises to rescue others.3. Hide inside a slime to conceal her scent from powerful but visually impaired monsters that track their prey by smell. While enduring the slime's attacks, she must maintain her breathing and physical condition while seeking opportunities to ambush enemies.

(+2)

O.o

(1 edit) (+1)

This Game have so much potential and i can not wait for the next Update Great Work Chikuatta

(+3)

♥️

(1 edit) (+6)

Guys! There is a petition against payment processors: https://chng.it/MPxSmMFXtf 
Hope dies last, please sign it and share it 

For those of us in the US there is a bill in congress right now that would make it illegal for any financial service provider to directly or indirectly prohibit or inhibit any legal transaction it's called the fair access to banking act H.R.987 in the house S.410 in the senate call your representatives get it passed

posting it here also so that Chikuatta (or others) can share it on non-english media
also adding this:https://action.aclu.org/petition/mastercard-sex-work-work-end-your-unjust-policy

(+4)

👍

(+4)

Biggest fantasy would be to see an auction scene by the slave traders. 

我想知道这个平台成人游戏下架了吗

(1 edit)

It seems Itch.io started to delist adult games. I don't think my game will survive this disaster too. So unfortunate.

Nah, give it time, man. Not everything is lost. Check my comment above.
Japan is also on Collective shout's ass 
lets kick them where it hurts !

(+2)

💛

Hi, love the game, you have made something really unique with a very interesting gameplay loop.

I have some notes for the developer below:

1) I've been encountering a bug where after Nesche gets caught, the animation transitions to a black screen which then remains, effectively 'freezing' the game.

Nesche never gets the 'wall shackles' status, but rather remains with the 'caught' status, I think she is moved to the wall shackles because you can hear the door closing but the screen remains black and you can't do anything. I think the bug started in 1.0.3.8, but strangely enough even when I go to 1.0.3.7 I still get it when I don't think I did before.

2) After playing the game for a while, I think that it is too easy even on the hardest difficulties. Arrows and lockpicks are too common, hooks to get out of level 2 bindings seem numerous and easy to get to, the fact that containers reset means that it's very easy to amass a full inventory of items (where does Nesche keep them all?).

3) Traps are a very cool mechanic but there needs to be more to them, I think traps should be difficult or impossible to avoid, forcing you to make a decision: take the shortcut or run from an enemy but get hit by the trap, or find another path. My main issue right now is that you can just run past traps, maybe they should have a timing element, like glow on and off forcing you to stop and get the perfect moment to pass rather than just brainlessly running through.

I don't know what the solution is, maybe have less drops, or have enemies not drop items, or have every search of a container after the first produce only cursed items.

The game is at it's strongest when you can't fight the enemies and have to avoid them, Nesche shouldn't be raining death down a hallway with her arrows killing scores of goblins like John Rambo. Maybe consider having the enemies take her weapons and locking them in a room with a patrolling enemy in front?

This is the first such game that I've supported because there is nothing like it and it still has lots of potential. I am excited to see what you come up with in the future, and I hope the strange bug I have gets fixed.

(1 edit)

👀

Thanks for your bug report. Can I get your save data?

chikubiattack@gmail.com

I'll check more difficult gameplay on higher difficulty settings and also more traps.


I appreciate the reply, I have heard that adult games have been affected by some change on the website, I hope this doesn't affect your development.

I will send you a save file when I am able to, however keep in mind that I have not been able to reliably reproduce the bug and I am not sure what causes it to happen.

I look forward to more difficulty and more traps.

Okay don't hurry, I'll also seek the bug when I'm done for my pixel animations.

It seems all kinds of adult games including me are delisted from Itch's search engine ;D Thanks for your comment and please cheer other adult games too.

等不及想玩新版本了,请问什么时候出新版本啊,出的时候可以顺便聊一聊后续关卡的计划吗?

I guess the next patch will arrive somewhere on mid-August.

I hope the game page stays up long enough to get the next patch, what with Itch going nuclear against adult games. Godspeed, dev.

Ah, thanks. I assume a lot of h-devs including me are very nervous right now haha.

Thank you for your hard work. This is such a fantastic game

💛

This is a fantastic game, and I appreciate your hard work. I am happy to support you. 💚

♥️

when will the next version come out?

End of this month if all goes well 😊

I have found more than 19 pirate pages for free download, how is that possible😩😒🤙...

Me after see 19 pirate pages

My face when i need to pay 14€, this gif for the creator...🤙🤙🤙

Can you add some keys? I can't use the keyboard on the phone,thanks

The demo blew my mind out of the water! Your a fantastic developer, keep it up!

♥️

Will the slavegirl suit do more in the future?

It seems to have toys aswell, would be nice if somehow they started vibrating either by traps or randomly, just like the npc girls when you have the holy piercing item.

I have it in my note, but I can't say when it will arrive in the game.

¿Sera posible que algún día pueda crear una traducción al español para el juego? Algún día...

Although it's AI translation, after the Steam release the game will have Spanish.

Deleted 184 days ago

What other languages will you translate the game into when it comes out on Steam?

(1 edit)

We're preparing quite a lot of AI translations including Russian, Thai, Italian, French and more.

Okay

Make a function for the sitting orc in the first stage, so that he sometimes goes to check Nesche, if Nesche is in the room, with some probability she will be raped or put on a collar and taken to the room with the end of the game, where Nesche is raped by 2 orcs in shackles, after which Nesche will be put on shackles again, and if not, the orc will scream that the slave has escaped and will run to look for her in all the rooms, and if he does not find her, he will go to walk from the first part of the first stage to the second, sometimes going into Nesche's room, if he finds her there, he will go to sit again in the room where he was, the same will do the second orc, who is in the second part of the 1st stage (he will run around all the rooms looking for Nesche, and if he does not find her, he will go to walk again), the higher the difficulty, the higher the frequency of checking Nesche.

Since it's the very first stage and it's built as new players can get into the game mechanic, I don't want to overly dump information which players may feel the game is too difficult.

I'll consider your gameplay for the later stages.

Okay

(+2)

Although you could make a level that teaches players the mechanics of the game, for example, a level where the village where Nesche lived was attacked by orcs and she had to hide, while trying to escape, but eventually she would be noticed, captured and made a slave, at the same time show how Nesche became a slave and let new players get acquainted with the game mechanics before the start of the game itself, and the title of the level itself would be an introduction or something similar, also make a function in the gameplay settings that turns off the training, because I'm tired of seeing this training every time.

接着楼下的玩家说:增加游戏难度感觉不错,现有模式的very hard,对我来说也没有那么难,而无法保存游戏我并不是很想玩,因为我就不能随时保存精彩时刻了,或许增加一个更难的难度使得每次被诅咒时,有概率在现有基础上额外获得一个拘束道具?

You mean you need the game to be mod-friendly.

(+1)(-1)

Hi, is it possible to make another difficulty for this game? For example enemies will not come instantly pick you up when fully restrained? It is now way to easy to get away from the restraints

(+1)

I'd better make the game mod-friendly. 

I think this is a good idea.

Bro will there be a Android version?

I will consider making android version but it will be at least after the game is fully developed.

🥲 just in case is joiplay Port possible?

🥲 just in case is joiplay Port possible?

Unfortunately, Joiplay seems not compatible with Unity games. But I don't think you need Joiplay if I make Android version tho?

Yeh but I think it will take sometime 

Can you share your plans for future updates and the future of the game itself, if it's not a secret?

Okay let me try to upload my future plan in the next post.

(1 edit)

By upload a post do you mean a new post in the Development log or write a new post in ci-en?

Maybe both I guess?

I found a very big omission in the gameplay, at stage 6 I found a place where the enemies simply did not see me, they either did not reach me, or when they left the corridor in front of me, they did not see me because they did not look at that place, I suggest reworking the AI of the enemies, giving them the opportunity to sometimes enter rooms, make their routes more complex and confusing, for example, an orc walking along his route can suddenly change his walking path or enter a random room, I also suggest making interesting mechanics, the pace of walking and the noise created by enemies will change from time to time, then it will be possible to confuse the player, the higher the difficulty, the higher the chance that the enemy will change the route, enter the room, change the pace of walking or the noise he makes, with these innovations the gameplay will become several times more intense and difficult, I hope that you will correct such an omission in the gameplay, also, I found a possible bug when the slime notices me and I leave help in which it is located, then the mucus seems to forget about my existence.

I won't tell you where this place is, otherwise you'll start using it.

(+1)

Save and return button does not work in gameplay settings

Thanks for your report. It's fixed on Ver 1.0.3.8.

(+1)

Addition to the previous proposal, I suggest making different variations of hentai poses, for example, in one, Nesche's legs are wider apart and her hand is lowered, in another variation, Nesche is more inclined, this will be a nice little thing for the players, Nesche can't be raped in the same pose.

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