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Manuals
Manuals
- Overview
- Code editor
- Custom project templates
- Editor scripts
- Editor scripts: UI
- Debugger
- Preferences
- Refactoring
- Styling
- Importing assets
- Caching assets
- Importing 2D graphics
- Importing 3D models
- Adapting to different screen sizes
- Live update
- Atlas
- Buffer
- Font
- Resource management
- Tile source
- Texture filtering
- Texture compression
- Overview
- Collection factory
- Collection proxy
- Collision object
- Camera
- Factory
- Label
- Mesh
- Model
- Particle FX
- Rive
- Sound
- Spine
- Sprite
- Tilemap
- GUI overview
- Box nodes
- Text nodes
- Pie nodes
- Spine nodes
- ParticleFX nodes
- Template nodes
- Scripts
- Clipping
- Layouts
- Physics overview
- Collision objects
- Collision shapes
- Collision groups
- Collision messages
- Collision events listener
- Resolving collisions
- Ray casts
- Joints and constraints
- Application security
- Bundling an application
- Caching assets
- Command line tools
- Hot reloading
- Porting guidelines
- Refactoring
- The mobile dev app
- Version control
- Writing code
- Working offline
- Debugging game logic
- Debugging native code
- Debugging native code on Android
- Debugging native code on iOS
- Reading game and system logs
- Optimizing an application
- Optimize game size
- Optimize runtime performance
- Optimize battery usage
- Optimize memory usage
- Profiling
- Introduction
- Advertising Info
- AdMob ads
- Android Device Performance Framework
- App review and ratings
- Camera
- Firebase Analytics
- Firebase Remote Config
- Google Play Game Services
- Google Play Instant
- Inter-app communication
- IronSource ad mediation
- Push notifications
- Play Asset Delivery
- Safe Area
- Webview
- The mobile dev app
- Introduction
- Advertising Info
- AdMob ads
- App review and ratings
- Camera
- Firebase Analytics
- Firebase Remote Config
- Inter-app communication
- IronSource ad mediation
- Push notifications
- Safe Area
- Webview
- The mobile dev app
