It's a nice game which reminds me of older Zelda games, filled with combat, exploration and the right use of certain items which holds more than one purpose depending on how you use them.
The levels are easy to navigate and I never felt like I was lost. The enemies are simple, but with how differently the goblins(?) behaved it made for a nice surprise and became quite challenging when facing multiple in a room, I found out that using the bomb item was the best way to deal with them.
Looking around for secrets like you would do with exploration games will reward you! (although I wont be spoiling how or what)
overall, despite the combat feeling a bit slow sometimes (for my taste that is), this is a good game with a nice setting, style, and good use of it's mechanics. OH and music, but as always with a game by Denis it's impossible to expect a bad soundtrack!
โ Return to game
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attack animations keep locking up, causing constant unjustifiable deaths.
can't play it. Error:
Failed to execute 'createBuffer' on 'BaseAudioContext': createBuffer(2, 30315789, 48000) failed.
I liked the vibe! very cozy
It's a nice game which reminds me of older Zelda games, filled with combat, exploration and the right use of certain items which holds more than one purpose depending on how you use them.
The levels are easy to navigate and I never felt like I was lost. The enemies are simple, but with how differently the goblins(?) behaved it made for a nice surprise and became quite challenging when facing multiple in a room, I found out that using the bomb item was the best way to deal with them.
Looking around for secrets like you would do with exploration games will reward you! (although I wont be spoiling how or what)
overall, despite the combat feeling a bit slow sometimes (for my taste that is), this is a good game with a nice setting, style, and good use of it's mechanics. OH and music, but as always with a game by Denis it's impossible to expect a bad soundtrack!
Great work Denis and keep it up!