
Doghouse is a narrative-driven horror game containing explicit +18 content, including strong sexual themes and various fetishes.
This is not a game for everyone — it explores dark, mature subject matter, both psychological and physical.
Players uncomfortable with taboo or unconventional adult content are advised to proceed with caution.
All characters involved in sexual acts are 18+.
Doghouse is created and developed by Mama Bunny.
The Doghouse Project is a narrative trilogy divided into three distinct parts:
🔹 Doghouse: Part One
🔹 Doghouse: Part Two
🔹 Doghouse: Part Three
Each part features its own unique pacing, structure, and gameplay style.
🔸Part One is the introduction — a descent into the world of Doghouse.
Here, players meet the protagonists and uncover the origins of the story.
It’s a tense, mysterious entry point that raises more questions than it answers.
🔸Part Two offers expansion and breathing room.
It’s the largest and most open segment of the trilogy, allowing players to explore the Secret Village, meet new characters, and make choices that will echo into the finale.
Expect sandbox-style gameplay, discovery, and deeper involvement in the world.
🔸Part Three is the final chapter — where everything comes together.
More intense than Part Two and more complex than Part One, this is where all paths converge, all truths are revealed, and all debts come due.
And as with all stories: not everyone will reach the end.
Story
There is an unspoken truth buried deep in the human mind:
Every action we take ripples outward — creating unseen consequences, invisible chains of cause and effect.
Doghouse begins as a simple story, but it soon entangles the lives of two strangers — and their families — in something far darker.
One is a detective searching for his missing wife and daughter.
The other, an ordinary boy with a troubled home life and a strange bond with his sister, is dragged into a family trip to the forest.
Their paths cross in a place known only as the Secret Village — a town isolated from the world, consumed by an enigmatic religion that has seized spiritual control over its people.
What begins as confusion becomes a desperate fight for survival… and something more.
Though they arrive at the same time and place, fate quickly tears them apart — not just in space, but in time itself.
With no real weapons, no clear allies, they must face something far more dangerous.
Their enemy wields the most terrifying weapon of all — time.
Will they survive, or be forced to sacrifice everything?
Will they fight evil… or join it?
They will never meet.
They will never speak.
But they will know each other.
When the siren wails… they must choose.
Welcome to the Secret Village.
Welcome to Doghouse.
In Doghouse, you’ll play as one of two main protagonists.
Each character’s story unfolds separately — in different times and different areas of the Secret Village.
Both characters face unique internal struggles, personal dilemmas, and psychological challenges that you must confront and navigate.
The game features a fully sound-designed atmosphere (without voice acting).
For the best experience, I strongly recommend playing with headphones.
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Developer: Mama Bunny – Patreon | SubscribeStar | Twitter | Itch |
Censored: No
OS: Windows
Language: English
Genre: 3DCG, 2D game, Multiple protagonist, Male protagonist, Corruption, Big tits, Horror, Youngcon, Incest, Penetration, Blowjob, Pregnant, Mind Control, Netori, NTR
Installation:
– Extract all files to new folder [not only .exe file]
– Run Doghouse.exe
Part 1 Demo
What’s in the demo?
– The beginning of the Detective’s story.
Honestly, while working on the demo and trying not to reveal too much while still giving a proper taste of the game, I kind of got lost.
I started reinventing the wheel. I got caught up creating new plugins, new features, and a lot of things the game honestly could survive without.
From my perspective, the most important addition is the Graphics Settings feature. In practice, it boosts the engine and forces it to run at higher performance levels.
This feature works really well – thanks to it, you can play even on a potato PC.
All you need to do is select the right option in the settings menu.
There are four modes available, from Low to Ultra.
Ultra doesn’t work great, but it gives the biggest performance boost.
That said, I recommend using High.
What else? Well… at some point I focused so much on mechanics that I forgot what the demo was actually supposed to represent.
Because of that, the content is fairly modest and ended up being more of a tech demo.
Still, that’s something. The project isn’t standing still. Doghouse is moving forward, although because I spent so much time on the technical side, the overall experience suffered a bit.
Especially since I now have to port all these nuances into the main project, which gives me another month of reworking certain aspects of Part One.
Soon, a test version will be available. This will allow me to check whether dump files are working properly.
In that version, the full prologue and both scenarios will be available – but in a heavily trimmed-down form.
Thanks to the test version, I’ll be able to get solid feedback on whether the planned mechanics actually work.
What will the test version focus on?
- DLC integration
- Save file migration – since saves from each part will be importable into the next one to preserve progress
- Animation stability and follower characters
Should I add anything else?
I think that’s all for now.
Thank you for taking the time to read this.
Mama Bunny
XOXO