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GildedKarp

10
Posts
A member registered May 08, 2024

Recent community posts

Rogue-like resets progress on death/win. Rogue-lite has prestige on death/win.

Health upgrades and the option to choose no upgrades (if you don't like the options) would be nice.

The boss feels underwhelming.

Is there a purpose for the potato trees and flesh trees?

(2 edits)

New bug with new Skillapede. When reloading the game, the Skillapede will be attached to a skill (for me it's always propulsion) when it was not attached before the reload.

Cores from Skillapede also don't seem to persist after the game saves and reloads.

Not bad. The anomalies were very easy to spot (with one exception) and didn't seem to incorporate the details of the hallway except for the first table being overturned.

Anomalies I found:

  • Blood on floor before 2nd-door-on-left of door-set-2
  • 1st table knocked over with paper on floor
  • Blade and blood on floor after door-set-2
  • Entity floating at door-set-2 with blood on floor and 2nd-door-on-left and 2nd-door-on-right of door-set-2
  • Hallway blocked by boxes, garbage, and paper

There was one anomaly I couldn't find that sent me back to level 0 a few times. I never figured out what it was.

Recommendations:

  • Incorporate more of the hallway details into the anomaly list
    • Have the lights go out halfway down the hallway
    • Change what side of the doors have the handles
    • Add or remove objects from the tables
    • Have 1 or more doors be open
  • Add a few more details to the hallway so it isn't as easy to memorize
    • Add door numbers (can be changed for anomalies)
    • Add paintings to the wall panels (can be changed for anomalies)
(1 edit)

Not bad. The anomalies were very easy to spot (with one exception) and didn't seem to incorporate the details of the hallway except for the first table being overturned.

Anomalies I found:

  • Blood on floor before 2nd-door-on-left of door-set-2
  • 1st table knocked over with paper on floor
  • Blade and blood on floor after door-set-2
  • Entity floating at door-set-2 with blood on floor and 2nd-door-on-left and 2nd-door-on-right of door-set-2
  • Hallway blocked by boxes, garbage, and paper

There was one anomaly I couldn't find that sent me back to level 0 a few times. I never figured out what it was.

Recommendations:

  • Incorporate more of the hallway details into the anomaly list
    • Have the lights go out halfway down the hallway
    • Change what side of the doors have the handles
    • Add or remove objects from the tables
    • Have 1 or more doors be open
  • Add a few more details to the hallway so it isn't as easy to memorize
    • Add door numbers (can be changed for anomalies)
    • Add paintings to the wall panels (can be changed for anomalies)

Not sure if you're ever coming back to this game, but it still freezes when you die and gain points at the same time.

Nice game. Seems to freeze up if you die and gain points at the same time.

Also no save system so the freezing is doubly annoying.

I'm really regretting my decision to make level 13 have no spawn platform. People have taken that design element and used it a lot. I like the lighting effect you added.

(2 edits)

Played it 3 times now. Levels 8, 12, and 13 are mine. Will there be some way to filter levels later, or at least remove ones that contain offensive material? (because people can be awful sometimes)

This is a beautiful game. The simplicity of the graphics allows for quick load and transition times between levels while allowing the growing effect to not be hindered by slow-downs. Very similar to Katamari Damacy but I count that as a positive.

My only issue was with the progression to bigger items being a little too exact. I spent a lot of time rolling around the earlier levels to find the 1 or 2 items  I missed and needed to begin picking up the next largest things. Maybe adding more items of each size than is required to smooth out those sections.

Agree with the need for a zoom in/out key or button.  And maybe make the text box and stats easier to see. Otherwise, it's pretty good.

Do you plan on doing any updates to this game now that the game jam is done?