Who I Am:

I am self-taught developer and aviation nerd designing simulations and apps with the Godot Engine. My main goal is to remove the complexity and frustration with flight simulators that many experience, and make aviation more accessible to people that don’t have expensive sim equipment. I actively contribute to the open-source community by sharing the tools I come up while developing these projects.

Check out the below pages if you’d like more information about what I’m working on. You can also visit my Github, Itch, or Steam. If you are interested in collaborating on one of my projects, please email me.


Long-Form Content

A development log of sorts, in which I explain why my games feel and run the way they do.


RotorSim Series

RotorSim Banner

Retro-inspired helicopter simulations built in the Godot Engine focused on easy to pick up mechanics.


Open Source Projects

CityCrafter3D

A collection of my Godot tools and addons, released with the MIT license.