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Hello, this looks like absolutely amazing technology and i'm really curious how you made it!
started by Dmitry Create 3 days ago
37 views
No replies yet
I plan to buy Pixelover but can't find any export example to test with phaser 3. Can I export sprite sheet that are comp...
started by tungtbt Aug 11, 2025
3 replies
126 views
Hello, I really enjoy using PixelOver — it’s a great tool. I was wondering if there are any plans to add FBX or GLB...
started by Rasta87 73 days ago
1 reply
74 views
Hi - I have just bought PixelOver, but would appreciate some sources of information about how to work the program and wh...
started by ajarmstron Oct 26, 2022
2 replies
445 views
Hello, I checked the road map and I have seen json export for a project. What does that mean? Will there be possibilitie...
started by DewaGames Sep 13, 2025
2 replies
91 views
Hi, I'm sure this has been asked before, but so that I don't have to sift through all the posts, is this program able to...
started by Auyl Sep 08, 2025
1 reply
106 views
questionBone rig
Why does my rig collapse into a pile when I go from rest to pose mode? I really don't understand. My rig looks fine when...
started by DewaGames Sep 03, 2025
2 replies
104 views
I imported an image to work with and only in PixelOver does it have perfect black lines splitting it up. I assumed they...
started by Zylo Aug 31, 2025
3 replies
109 views
I can export normal maps fine, by changing the preview to Normal Buffer and then exporting, but then I also need to expo...
started by jackattaaack Aug 27, 2025
2 replies
93 views
Hi There, I was just wondering if there is an onion skining feature available for the animation timeline. I was using In...
started by kodeakuma Aug 09, 2024
4 replies
367 views
Hi, I downloaded the trial for your PixelOver software. It looks very helpful. But when I run the software, the font is...
started by OldManBrad Aug 01, 2025
2 replies
118 views
I am wondering if this tool might help me speed out my solo indie dev workflow with Godot but Godot already offers 2d bo...
started by Lazy_GameDev Jul 29, 2025
1 reply
223 views
When you need to keep a consistent style across image layers, it's easier to use a limited color palette rather than a r...
started by s1r1m1r1 May 27, 2025
110 views
No replies yet
2 replies
111 views
When I import a spritesheet or images with large indents. After importing, the size of the sprite area prevents me from...
started by s1r1m1r1 May 16, 2025
3 replies
126 views
questionmodel empty
Hi, I imported a 2GB .obj file into PixelOver, but it shows up empty. Could this be because the model is too large? It w...
started by flying.2040 May 03, 2025
1 reply
111 views
As shown in the figure, I create games using the Unity model. When I import the fbx or obj models with materials into pi...
started by Lunch Lan Apr 28, 2025
1 reply
113 views
I downloaded it, extracted it, opened it. But it just pop up it logo and crash after a few sec. I remember the first tim...
started by Glazko ( Razor Xo ) Apr 24, 2025
1 reply
151 views
i was testing the application and made a very simple 1 second animation. The export had 30 images, was wondering if ther...
started by pseudoLudophile Dec 03, 2024
4 replies
238 views
EDIT: Posting text with images seems to be too much for the Itch servers right now so ill have to post them in the comme...
started by Teacan Mar 25, 2025
3 replies
184 views