๐Ÿ”ž ADULT: Post/ - High Quality

Skip to main content
(+2)

I've GM'ed this game for groups up to 5 people at combinations of teams, pairs, and solo. I essentially run the game as I would for myself, but narrate the world as the players explore. I would have each player/pair/group decide on what they wanted to do and then go down the line for each. I would often get players that are just moving around to go ahead without me, while working with the players who are doing interactions with the world.

Prep time is about half an hour, it it is your first time playing. If you are familiar with the game already, maybe 10 minutes. The process is simple and outlined in sequential order.

Let me know if you have any other questions.

(1 edit) (+2)

Ohh I see! It's very interesting how the GM is incorporated based on your description. Is the GM's main role to describe environments and encounters or is there story and NPCs added as well? All good if that's too broad of a question to answer though. 

This and Courier look absolutely stellar by the way, I'm very excited to pick them up!

(+2)

I would describe the tile type the player was on, what the event/encounter was, and add any stories that fit the play so far. Making the scenario more active and alive for the player is key as they don't need to do all the heavy lifting. If the player has a companion, or is doing work for a Guild, I usually try to fit in other interactions for them that are small and don' require any rolling. GLIDE as a solo game is very solitary by design, where you rarely adventure out with a companion or other NPCs. I try to alleviate that situation when bringing players to the table.

Hope that helps!