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Hey there, sorry about this - Dreamstone was actually not a feature meant to be released yet but I think it was accidentally leaked in v0.24 - can you send your savefile to havendockyyz@gmail.com? I will fix it for you as I did with boneyard96 via email and also refilled his Skill Points.

Enter this into file explorer to view savefiles: %USERPROFILE%\AppData\LocalLow\YYZStudio\Siegeturtle\

File0.st is your latest manual save - whereas the autosaves (you can check the date modified) are the game's most recent auto saves.

For belts, LUK adds crit damage, whereas some belts have an additional line that adds crit rate - they're both different things - by right crit rate is a little more rare to obtain, so it is a tradeoff if wearing a belt that adds more crit rate than cri damage (usually better).

For dolphin blessing - are you sure that the buff has been activated on your character? It should appear as an icon with a duration going down below the character's HP and MP bar. Still, I will check this out to confirm that it is adding correctly.

Progress automatically continues when you update the game to future versions - and even from the demo into the full version when it comes out later.

Thanks so much for all the feedback, I will check them out and address all issues in the coming updates! Really appreciate the sharing.

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Regarding the belts, I'm aware LUK doesn't give crit chance. I was on level 490 when my skills got locked out, but at that point I was in full epic gear. Belt had Luck, Crit Chance, and believe extra crit damage, or something like that. However, the crit chance on the epic belt did not update on my stat sheet. Its either not giving the flat crit chance that it says it should, or its simply a tooltip error on the stat sheet. I have no clue, its just not updating, thats all. 

Regarding Dolphin Blessing. Yes, it was active. I ran it with 10 points initially. I'd hover over the tooltip, it said level 1. I tried putting more points, waited for the old buff to time out, and once it refreshed my mp/hp regen were the exact same, and still said level 1. It simply isn't doing anything past level 1 atm, and I tested this a few times to make sure it wasn't just a tooltip/stat sheet error. It had no visible impact on my actual characters in-game hp/mp regen. I watched for quite awhile, going from level 1 to level 20 should see a massive spike in regen (10% -> 200%) but there was 0 change. 

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Heya, I have just uploaded a pre-early version of v0.26 for Windows which might fix the buff issue!

Buffs previously did not update to account for changes when they are leveled up and recast by auto buff. For now, pressing [ESC] then [Quicksave] and then exiting to menu and continuing should fix this on v0.25.

I will check out the belt stats on my side!

Edit: FOUND the issue! Belts will properly apply in v0.26 , re-uploading v0.26 with the fix for belts now! I am so grateful for the details!

THANK YOU SO MUCH FOR BRINGING THESE TO MY ATTENTION! <3

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Honestly, I'm stoked about this game, and the way you react to info/bugs. You're actively fixing things, not sitting around for weeks on end like a lot of devs do. 

I got high hopes for this game! It feels really solid, like seriously. Keep up the good work!

Thank you for the kind words! doing my best to keep on top of things :)

If you haven't already checked out, I've pushed v0.27 yesterday which fixes more issues and also adds some new skills.

v0.28 has just been pushed. Fresh out of the oven so I've not posted the devlog yet but I will soon - it adds more quality of life changes and fixes even more bugs haha.