๐Ÿ”ž ADULT: Post/ - Full Archive

Skip to main content
(1 edit) (+3)

Masak Ayam is the good stuff.

You are a chicken, about to be killed and cooked for a feast.

But suddenly power blazes within you, a supernatural ability based on the meal you were going to be cooked into.

Were you going to be roasted? Chicken pyromancy.  Were you going to be fried? Crispy golden armor. Were you going to be stewed? You can imbue your body with physics based on the spices that were flavoring the water.

And you'll need these powers to escape the cadre of chefs who are still aiming to set you on their table.

The dice are simple (1d6, roll under, with two possible skills,) but Masak Ayam really does not need more than a simple dice system. Its strength is its concept and writing, both of which are wonderfully strong.

I'm pretty sure I'd recommend this game to anyone, but especially to GMs that like freewheeling cinematic mayhem.

It's real good. Play it if you've got it. Buy a copy if you haven't.

Minor Issues:

-Page 3, "On a failed Action Roll, roll an additional d6." This bit is a little confusing when read along with the next paragraph. When you fail an Action Roll, do you get cooked by a point, and then if the roll involved your Power, you roll a d6 to see if you got cooked further? If so, the text is not clear about that.