I’ll tell about the house rules we use here. We keep our Rusalka deck all along and adapt the number of petitioners to duration and intensity we want. Also, we tend to accept Refusals on top of other offers, so that the player gets to narrate their memory. It’s true what Mr Walid says, that the memory is like a pause in the story. But we like it that way. In some occasions, we forgot to play the passing of time (but it was there, with various generations of mortals). This is more storytelling tonal variations but the game delivers in any case.