🔒 EXCLUSIVE: Profile/addamazeing - High Quality

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Lynn

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A member registered Mar 24, 2021 · View creator page →

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I think the style, aesthetic, and fundamental gameplay are all really charming! I think there's definitely a really fun game to be found with just a bit of polish since you definitely have a nice base to work with. I had fun finding different ways to cheese the superior, and dancing around hordes of enemies definitely felt really satisfying!

This is really creative, and it's really cool to see you showing off what you made to the world despite not finishing since there have been way too many times I've not submitted (or even posted) games I've worked on because I was embarrassed of the fact they weren't "good enough". That's something I regret a lot, and taking pride in your work is something I deeply respect as a result of that. I think the direction is really great and interesting, and I hope you can figure out a fun direction to take it!

Gameplay took a bit for me to get the hang of, but once I did it was felt really great! The movement felt precise, and I always felt in control, and that if I made mistake, it was on me rather than the game. I would be really curious to see how the game would feel with just a touch more polish and a new level or two since I think it's already quite fun as is.

Great theming, creativity, visuals, and gameplay! Despite amounting to essentially a highly polished walking simulator, I had an absolute blast while playing! Even though a couple jokes here and there took me out of the experience for a moment, I thought the writing was exceptional and you did a great job building tension throughout. Death being an opportunity to escape was really well done, and I just want to thank you for not jump-scaring me since I don't think my poor little heart could've handled it. 

Really nice visuals and scene setup! I think this is a great first start for a project, and with just a *bit* of polish here and there and some interesting level design, you have a solid base for a platformer game. Best of luck with future projects!

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The writing is really funny, and I loved being in the shoes of Satan, and I completely woke up and chose violence when I was playing. Really fun overall, and I 100% got the bad ending

Story is really enjoyable and funny at the right  moments. I think the spite work is chef's kiss, and the enemy and player animations are phenomenal — the designs are so unique. While the movement is a tad floaty, I do think there is a lot of potential in what you currently have.

The simple little digging mechanic was surprisingly fun, but I think what stands out to me the most was the story writing. Reading every bit of dialogue is what kept me hooked to keep playing. Seeing children buried next to their parents, fathers next to daughters, was surprisingly touching, and I appreciate that serious moments were allowed to sit for a moment. 

That said, there are some really great moments of Levity (like the Butt brothers) that help the game feel light despite that macabre nature of the game. 

If you plan to make any changes, I really wanted there to be a special ending for collecting all the items as well as little through lines in the story, and the audio is a tad jarring. Great work on everything nonetheless.

The simple little digging mechanic was surprisingly fun, but I think what stands out to me the most was the story writing. Reading every bit of dialogue is what kept me hooked to keep playing. Seeing children buried next to their parents, fathers next to daughters, was surprisingly touching, and I appreciate that serious moments were allowed to sit for a moment. 

That said, there are some really great moments of Levity (like the Butt brothers) that help the game feel light despite that macabre nature of the game. 

If you plan to make any changes, I really wanted there to be a special ending for collecting all the items as well as little through lines in the story, and the audio is a tad jarring. Great work on everything nonetheless.

This game was definitely... an experience, so I certainly can't feel misled. I'll definitely have to take that advice from Mr. Lynch since I've definitely forgotten far too many good ideas for my liking.

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The art is fantastic; writing, clever; and style, just wonderful! A really enjoyable game with a lovely aesthetic that makes me want to know more about the world. 

The art style is honestly fantastic. It's simple but undeniably unique and cohesive. Plus, I really enjoy these types of mechanics in puzzle-platformers — nicely done!

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The name entry screen was really enjoyable. I went with CyanCorvus1, but I really wish I could've been Lynn, Destroyer of Worlds: Eater of Souls. I first tried to name myself after a 'crow' or 'raven', which seems like it should've worked. Plus, the opening name bit was actually really funny — a part of me was definitely hoping the entire letter was going to be one long title. Other than that, I quit after failing the first trial one too many times, and yes: I do fail the chimp test, so jokes on me. You used the tools you had at your disposal very resourcefully, so I think this project shows a lot of merit despite its simplicity. Best of luck for future games!

Thank you so much for sending this! It was exceptionally informative to see a live playtest, of which I've already taken notes for improvements and adjustments to make in the future. 

That's so awesome to see you've still been working on the game! I'll make sure to give it a try, but do give me a poke ping in case I forget!

Hello! Thank you very much for taking the time to comment! Unfortunately the web builds crash on play, but I'm hoping to get them working some time in the future. •ᴗ•

Happy jamming! (૭ 。•̀ ᵕ •́。 )૭

This is a really cool remake! I hope you continue to work on it~ (˶ᵔ ᵕ ᵔ˶)

A couple things that I immediately notice is that the text, and other GUI elements, don't scale properly when played in full screen, and it'd be nice if the borders on the side filled out to be the wooden background, even if there are no game elements beyond the center of the table. 

Really faithfully done; I love seeing remakes of this underrated gem! •ᴗ• 

This game was truly made by bald men

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Seems like it could definitely be a fun game! The graphics are simple, but nice and the UI is quite polished; I only have 3 suggestions for the game's visuals: (1) Certain UI elements use the default Unity font rather than the more appropriate pixelated font (2) The background tiling could be a little bit smaller, otherwise it makes the player look tiny, and I'm not quite sure that's intentional (3) The player is on a lower sorting layer than the tileset, meaning the player will often clip into walls or ceilings.

As for gameplay, I wish I could scale the platforms by holding 'WASD', rather than having to keep tapping in the direction. The use of cinemachine was good and felt dynamic, though, the way the player's jump is right now, it feels a bit too high and a bit too quick, and whips the camera up in a way that feels nauseating. I'd potentially recommend a jump that uses forces, rather than setting the velocity directly, which at least I think is the current approach. 

Other things I feel like are a bit too slow and sluggish; having to wait a full second to move each time you fire a beam feels like it could be a tad faster and having to switch between two separate beams is a bit unnecessary, especially if there isn't a good reason for it. Maybe you could just hold shift to shrink the platform, and let go to increase its size? Finally some check points would really be appreciated, since having to redo 5 minutes of progress is not the most fun thing in the world. 

I definitely would want to play this game again as changes are made and improvements are done! I don't have a lot of time to work on my own project at the moment, but I have time to chat here and there if you need help with anything in Unity or want more feedback! Also, apologies in advance if this comes across as being overly critical, since I'm not sure what kind of comments you're looking for, but I will at least say there's a lot of very good technical work being done -- it just needs a little polish and tuning in overall game feel and game design! Looking forward to any updates!  

Heya, thanks for giving the game a try! I'll look into adding  support for trackpad, since the game was made with mouse and keyboard in mind, though if you have any suggestions, I'd like to hear more about what exactly felt difficult and what would feel best when playing on a laptop!

Let me know if there's anything in particular you would like feedback on for your game, and I'd be happy to give it a try!

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Hello, thanks for stopping by! We're continually updating this game, adding polish, addressing issues, and working on introducing a story! If you experience any issues or have any feature requests, please share, and be as critical as possible, as it really helps out, and there's a very high likelihood your feedback will make its way into the game!

Thank you so much for your time -- if you're interested, feel free to check back after the jam for any updates!