Immensely stressful (in a good way)! Interesting trade-off between orbs-as-ammo and orbs-as-win-condition/currency!
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Ars Venutia
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You’re on the right track — this is a good proof of concept! A few ideas from a fellow IF writer (ignore that I’m on my alt, please):
Having a status bar to the side, showing e.g. reblogs/posts remaining, friendship levels, enjoyment, etc. would be a major QoL improvement. Having to page search or scroll to check those is a massive time & energy drain
Having everything in one long text roll feels off somehow — intimidating, maybe? I think this could largely be fixed by moving pertinent information into a status bar / stats screen to allow single-screen display.
Having to go through my entire dash twice so I see all the posts before deciding if I want to reblog them is an energy & goodwill drain. I’m not sure what Ink is capable of, but if there were a way to leave reblog links on each post, that might help.
Everything user lopsidedhead commented previously is something I would also say, particularly their comment about Ink being ill-suited — my instinct would be Twine (specifically Sugarcube) because it’s my bread and butter, but I’m sure there are other equally versatile options.
I think this is a very ambitious project for a game and a wonderful way to display fandom culture alongside a piece of fandom history. If I understand correctly, this is your first IF project. As much as I’d love to see this given the sort of treatment an experienced author would give it, don’t feel like you have to meet that standard! The joy of making and sharing will not be lessened by a scrappy presentation.
My players did, in fact, threaten to kill me, sue me for damages, etc. They all had a ton of fun, and I’m absolutely keeping this in my back pocket for other groups. Kudos, Mia — and know that “ah, fuck, a bear” for “we really should have seen this coming” has entered my group’s repertoire of inside jokes because of you.
It’s a rare treat to see a module that immediately makes me go “oh, my players are going to kill me” with such glee. I’ve slotted this into my rotation for the next free session we have. Beautifully information-dense and conceptually clever with the perfect ratio of answers to warden’s-decision — this is one of the best one-shot modules I’ve seen in any TTRPG.