Thanks for taking the time to play and comment! I'm glad you enjoyed it.
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AwakinG
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Thank you for taking the time to play and leave a detailed comment! I'm really glad you mentioned the present tumbling through the air and other bits of juice, I spent quite a bit of time on stuff like locking the present to the z-axis but still letting it rotate freely across all axes.
If I had some more time, I would have tightened up the loop (or even let you throw the next present immediately), made the UI fit the theme a bit more, and maybe added more powerups to the progression.
I really appreciate the feedback, and will use it to keep improving.
Wow, thanks for the kind comments and the feedback! I'm glad you enjoyed playing!!
I tried to figure out a way to get the "misses" to not take as long, so good call on that critique. Basically, the game manager has a state machine for the game loop, and when a present is still "moving" it won't transition onto the next loop and let you throw another present. I have a few potential solutions in mind, but didn't have time to get to them. As for relearning the controls, that was kind of the point, but I meant to add an indicator that showed how much stronger you got or something and just forgot to implement it 😅
Thanks again for the feedback!
The pachinko pins have a little bit of random drift when the game loads, so you might have gotten a lucky board and a lucky bounce :)
Thanks for taking the time to play and make a nice comment! I spent a lot of time on the audio. There's a background hum, the music track changes between 3 versions based on how many credits you have, and there are I think 12 different sounds that play based on either action on the board or different jackpot levels.
Thank you! I thought simple shapes and a white border would make for a nice look with the bloom effect, since I'm not much of an artist. To hear from someone that recognized AND liked it, that means a lot to me, thank you!!
The roulette wheel ball positioning is the one thing I didn't get to. I wanted to have them flow from the pachinko machine somehow, but ran out of time.
If I decide to work on it again, clicker mechanics is probably where I would go. Really appreciate the thoughtful comment :)
Thanks for the comment! I checked out your multi-game as well and it's another cool take on a triple-game. Thanks for sharing it.
Ah, good call on the resolution; for this one I wanted to make it kind of optimized for vertical play, so maybe opening it on your phone would give you a better experience! I'll think about the 1080 resolution in the future when I make a vertical game.



