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BeingATrueGamer

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A member registered Dec 02, 2020 · View creator page →

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Uhm no, I got the models from an asset pack I found, and used a dithering screenspace shader to achieve the desired effect.
However, I do think miziziz gives tips which are great for making a psx style game.

Even 'Average Godot Enjoyer' has a video about making an FPS, in which he goes into texturing

I am extremely sorry for the lack of any other download options , after I submitted the game I got busy with some other work of mine. By the time I managed to come back and try to fix the issue, uploads had been stopped

Maybe try hardware acceleration for your browser?

I think that this is one of the more polished entries of the jam, with the most apt use of sound across the board

This is reminds me of vampire survivors. 

At one point it got so ridiculous that I am just sitting there, clearing out hordes of enemies.

I killed myself intentionally to get this score


I wish there wasn't just a single run animation for each direction of movement in the game. The audio also tends to get quite irritating after a while. 
Also, I wish there were some colliders to ensure the player doesn't fall off the map (I somehow managed to clip through the ground itself).

Apart from that, the style is good, and I look forward to an updated version of the pathfinding of the enemy AI.
I also wish there were more mascots apart from Youtube

About the character getting stuck, I discovered that you need to go towards the right  you would be able to get to the island.
However, it was not quite obvious that an island exists in game

Bro, you could have atleast exported the project for the jam

This looks and feels extremely polished. 
I hope your game is nominated as one of the winners. 

The art looks clean, the music is kinda repetitive but doesn't bother you too much. Controls feel tight
Great Job!

Extremely sorry for the inconvenience.

However, since the Jam has stopped accepting any uploads, I am neither able to submit a web or a Linux build of the game

I was in a hurry to submit, and missed out on the discourse revolving around submitting a Web Version.

By the time I got around to it, submissions had closed

I was just searching around here, looking for the theme of the jam.
But, it seems like I am a little too early to the party

How we add these meshes in a tileable gridmap?

It refuses to enter into the meshlibrary

Loved Everything about it! It's just so good!

The Pleasure is all mine...

thanks, but to be honest, I really liked the story, and pacing of the game. The time shifting mechanic is also very interesting and nicely implemented,  coupled with astonishingly good low poly cutscenes. 

Not too challenging, 

Excellent!  The game follows every warning it gives you and creates a spooky, tense atmosphere, every other bit of criticism I have for this game is in video, which include only how lighting and props are set up...

I would consider myself more lucky if I was able to participate in the jam, but I had exams...

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Really nice concept with really cool sprite implementation!  This has lots of potential...

This is my first voiced video, so please check it out. I also know that I had the fan running in the  background 

I wanted to participate for the jam, but couldn't because I had exams...

My channel was hacked, all videos were deleted...

IDK,  but people can also watch other people's content and get ideas...  So you might just watch mark or Jack and get the idea of making your own videos

I will stop uploading for the time being, I will upload again about 6th March. (also subscribe to my channel! )

Only through Godot can you make such a polished game in less than 20 hours...

markiplier and jackscepticeye also do that...

Really Nice...

I... Can't... Beat.... It!

Quite good, just confirms all my theories of the universe 

Really humorous game, I like it...

I also found a strange bug, which allowed me to jump from the surrounding island to the main rotating hill, and you can easily spam-jump up the hill, and deliver the fish... 

Does everything it sets out to do, I felt especially calm after playing it.

guns need to be reloaded? I'll update the comment if I like the implementation.

Yeah,  it almost killed me looking at that spider like thing crawling under the garage door. But the actual supernatural being was much less scary 

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Can we export prototype levels made entirely out of csg nodes?

Really great work guys!  Keep it up!  Though I'd love a mouse sensitivity option too...