ahhhhh nice i didnt know that but thats very cool !!!
loving it though ,so clean and none destructive workflow!!!!
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bossmanBforT
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Devblog #16: 13 Days Later – The High-Res Journey Continues (And OpenToonz Changed Everything) comments · Replied to Jorge in Devblog #16: 13 Days Later – The High-Res Journey Continues (And OpenToonz Changed Everything) comments
HOW MANY DUDES? Demo comments · Replied to Butterscotch Shenanigans in HOW MANY DUDES? Demo comments
Devblog #14: Pixel Art vs High-Res – The Unfair Fight comments · Posted in Devblog #14: Pixel Art vs High-Res – The Unfair Fight comments
Devblog #13: I Just Backhanded Pixel-Art VRAM Into Oblivion (13 MB → 1.6 MB… and it looks 10X better) comments · Posted in Devblog #13: I Just Backhanded Pixel-Art VRAM Into Oblivion (13 MB → 1.6 MB… and it looks 10X better) comments
well i keep changing methods it seems , im testing now for even more performance , as im targeting it running on low end pcs also
so i do all the poses now
bake the key frames
with changing the bones to sprite2d
now im cutting 50% node count , and processing
since i need to balance out implementing high res
#learning #grinding
