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BunyipHutch

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A member registered Jan 01, 2024 · View creator page →

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Thank you, glad you liked it!

Oh no, I made public service announcement not to go to level 7-8-9 haha for this reason. It is my first game, I did not think people play it for an hour to get to the hard levels. I have messed up with level 7 myself because the floppy arms hit the cube!

Thanks for enjoying Pixel, I am making it into a full game now. No painful cube though.

Thanks, I hope the visuals fit haha. I made all the 3D models in the game during the jam.

Thank you, I made all the models myself!

Painting on walls and floors is fun haha, thanks for playing!

I definitely had two endings, when only bacteria survived (bad) and the other bacterial survived (because of walls). Still lost ahah so I am not sure how to approach it.

I think the very scientific approach to the game would loose a bit of the fun aspect of having bacteria turf wars, but happy to see how it turns out if you work more on it. Fun over accuracy any day as games are meant for entertainment. If it takes a lot of testing to win and randomisation makes the game unfair, then it would hurt the player i.e. doing everything right and still get punished. 

Interesting take on simulation games though, hope you keep making them! 

Cool game and concept, thanks for adding it as an extra ending rather than keeping it as a bug or a glitch. Nice models and plushies.

Thank you! I just put a time limit on myself when I was building things. Usually I spend too much time in Blender and rework things a few times. Not for a jam! I made Pixel in 30 min and I had to move on haha!

Thank you for playing. Really felt like making a printer game haha, was a random idea and I latched onto it. Happy that I did!

Even if I could do tiny damage to enemies by clicking or hovering over them would be nice. The trade-off would be between getting more points to spend or defending from attacks. Maybe some enemies you can only kill with the mouse or you can "drag" them away a bit, like a pulse?

Fun platformer, I made the alien walk off the edge and fall haha

Love the sword animation, minimal unsheathe and aliens be gone. 

P.S. We have the same end of game credits, haha

Fun platformer, I made the alien walk off the edge and fall haha

Love the sword animation, minimal unsheathe and aliens be gone. 

P.S. We have the same end of game credits, haha

Yeah 4th wall meta game dev about game dev and no option is good option. This is my first game and jam and this is not looking too optimistic. Had a laugh, wanted to select every option to see what comes next.

Funny, -bugs but not really. Would game dev like this.

- A cup of espresso (legally) 

Yeah 4th wall meta game dev about game dev and no option is good option. This is my first game and jam and this is not looking too optimistic. Had a laugh, wanted to select every option to see what comes next.

Funny, -bugs but not really. Would game dev like this.

- A cup of espresso (legally) 

Like a very persistent bee! I click it because I thought it would be a farming or chill game, ended up climbing for my life.

Fell on my back a few times because I did not see the gaps, but thanks for the reset button. It got used, a lot.

Really cool level design! Almost like you went to the underworld to be judged if you're a worthy warrior by large skeleton gods. Cool use of like and glowy eyes, spooky and makes you use your space and lights more.

Congrats on the jam submission!

Sorry, could not play it. It would load off the screen and I can't start the game. Wish I could play it!

Fun simple bullet hell game. I like the speed, which helped me dodge really well. It is nice now to constantly near miss because you're fast. 

Wish the screen was a bit bigger, the browser left it kind of small.

Fun but turning around on the last platform sucked! Barely touch it and it's gone aaaah.

Nice sound effects though haha

Really fun farming game, although too challenging on time for a fun time. 10 minutes to barely make it feels painful haha

Cabbage millionaire haha

Very fun clicker game but the hard days are super hard sometimes. I super click and still fall short, so not sure how quick you have to destroy your mouse to pass it haha. Got it the first time but not close the second.

Cool upgrade card decks, adds more variety to it!

Super fun game, I usually get hooked on defence games like this. The end of wave 8 was absolutely brutal. Wish I could play more but I got wiped.

Fun mechanics and upgrades, wish could do a bit more with the mouse cursor except holding if over the centre and catching power ups.

A healthy amount of frustrating is good for a puzzle game. I hope you don't mean level 7, that is uh... not for enjoyment of life as we know it.

Thanks for taking the time to play and review the game!

It is cool to get a review from someone who also makes puzzles, as we have similar game design and development struggles. Therefore I am really glad you enjoyed the game and the mechanics of Pixel. Movement was increased a lot due to playtesting and wanting to zoom around, haha. Speed and fun over slow precision seems like what everyone likes about the game.  I spend a lot of time uh.. "playtesting" the driving mechanics of the game myself.

Yeah, my #50! I really appreciate all the reviews. As a first game and jam, I was not expecting people to give me so much of their time and play my game.  I am really pleased with the engagement and the comments I have received, thus giving me a clear direction on improvement and further development of the game.

Top 2 or 3 is already great honour coming from a quality puzzle dev, so thank you for taking the time to enjoy my game!

Such a cool concept for a game. I don't play lots of card games but having NPC interactions as card work so well!

Enjoyed stacking things. Did sometimes randomly stack things to see what happens. Forensics takes forever! But it makes sense.

Cool concept, awesome execution!

Such a cool concept for a game. I don't play lots of card games but having NPC interactions as card work so well!

Enjoyed stacking things. Did sometimes randomly stack things to see what happens. Forensics takes forever! But it makes sense.

Cool concept, awesome execution!

Pixel art is really cool. I was surprised to see so many options and functions on the computer!

Even trading stocks haha. Lots of mechanics for a 10 day jam, good job!

Really cool sound and music effects, haha. Good job on those! Nice classic pixel look.

Pterodactyl is best dinosaur!

Wow, a full farming game for a game jam is cool. Different twist on upgrade mechanics, not like standard farming games. Cool change of day and night cycle. Wish there were more crops, but I got to complete my vegetable farm!

I got enough money to retire, so 10/10

I survived! Good set of options, I do like the visuals helping guide the story.

Would be nice to have some music or sound for the options, even as backgorund.


Absolutely adorable sheeps and puppy. Good to see other puzzle games on here! I wanted to make a sheep game as well, so it's nice to see this!

Really cute sheeps, great level design and very pretty game. Pixel but modern and simplistic style fits really well.

The puzzles are very precise and I definitely lost sheep because they fall too quick haha!

Wow, super cool game. Pretty much a full release! The tutorial helped a lot but the time slow made me mess up some jumps for sure. Second time through was much easier. Love the backflips and warning signs. Took a few runs to understand what is an obstacle and what is part of the environment. I thought blowing up the barrels in front would do something.

Shop is cool, would be nice to see some icons or changes, but that is beyond the 10 day jam. Really fun and satisfying to have upgrades and zoom around faster.

Really cool visuals and music combination, good job on the colors, feels uniform and professional. Even the background is a nice touch of 3D!

Gold digger life, 10/10

Wow, super cool game. Pretty much a full release! The tutorial helped a lot but the time slow made me mess up some jumps for sure. Second time through was much easier. Love the backflips and warning signs. Took a few runs to understand what is an obstacle and what is part of the environment. I thought blowing up the barrels in front would do something.

Shop is cool, would be nice to see some icons or changes, but that is beyond the 10 day jam. Really fun and satisfying to have upgrades and zoom around faster.

Really cool visuals and music combination, good job on the colors, feels uniform and professional. Even the background is a nice touch of 3D!

Gold digger life, 10/10

Very early flash games vibe haha. I liked the level ups but I wish there were a bit more visual. Some basic sounds would help to know if you hit the enemy or not, otherwise the screen pauses for a moment and moves on.

Pretty cool, congrats on the jam!

This could be a cool full size game, but it does need a little bit more guidance on what is interactable or not and how to exit certain situations. 

I got stuck boiling water and had to reload the full game ahaha.

Really cool game, minimalistic but well put together. I like the assets and music selection for the environment. Fits the Tiny World perfectly. 

I had no trouble finding the code combination, very clever design! I like puzzle games like this.

Thank you for appreciating the tutorial level! It definitely helped to know where to go and what to do. I sometimes get lost in other games, so I wanted to make sure it's clear.

Thanks for playing!

Not sure how you got stuck, you can just exit the dark tent. Or press Ecs to enter pause menu and restart the level. Also level 1 is step by step tutorial with huge sparkles telling you where to go.

Thanks for trying!

I am so sorry >_< This is my first game, I thought people try out a level or two and move on?! I made 7-9 very difficult because I thought some hardcore gamers will say levels 1-3 are too easy and I didn't think people would play that far in because it's around an hour to get there.

You're an absolute legend for completing 7 and 8, those are a huge pain. I wish I could give achievements for making it that far. Of course, I will change them for the final version of the game. Maybe level 30 or so is allowed to be that annoying.

It's such a nice bug, I am happy I got to screenshot it the first time around. I went back and tried to replicate it so I could say what I did, but it never happened again! Sorry to make you worry haha.