It looks amazing! I'm glad you checked out the full version of the game. By the way, who's your favorite character?
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BYYONI
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Thank you so much! They look very cute, and I love how you've reimagined some of their appearances and costumes. As for the updated version, it includes both new characters and ones from the old version—it's completely fine that you didn't depict them all. Just remember, your efforts are never in vain.
Would you mind if I share your fan art with the fan community? If it's okay, I can credit your social media page along with your other drawings.
Hi! I want to publish my game, made on your engine, this month. This is very important to me; I feel like I've managed to create something incredibly fun. Yesterday, I made a cool, authentic trailer in a 70s style. All that's left is to finish writing the manual and draw the cover art.
Can you tell me if you could help me embed an emulator on the Itch.io page? I'd like players to be able to try my game directly in their browser. Do you know how to do that?
Thank you so much! It seems I managed to do it—the character now follows the player. I think I’ll slowly learn your engine to make some weird little game in my free time. I believe working on an Atari-style game will help me take a break from my main project, which I’m working on daily to meet the release deadline. So this’ll be my small hobby for the next few weeks.
Hello! The remake features completely different graphics. However, after completing the game once, you can unlock and play the original version with its classic graphics.
What's new in the remake:
- Expanded storyline with three different endings
- New rival characters
- Smoother animations and new special moves for both the rivals and Rosa
- New gameplay mechanics that go beyond traditional fighting
- Multiple difficulty modes
The game is currently 30% off on Steam! You can also purchase a special bundle that includes:
- A comic book revealing Rose Akuma's backstory
- Original soundtrack featuring alternate versions of tracks plus bonus unused music that didn't appear in the final game.
In the future, I plan to add another (a fourth) ending to the remake.
STEAM PAGE:
https://store.steampowered.com/app/2810170/Creepy_Creepy_Love/
Hello! You can only click with the mouse on objects with a question mark on them, objects with an exclamation mark and an arrow above them can only be accessed by interacting in the vicinity of the action button.
As soon as we release Creepy Creepy Love we will be back to translate Mind Control. Thank you for your words, we are working very hard on the game!
Thank you so much for playing the game. I've been working a lot on the combat system, so I'm especially happy to hear that! By the way, in addition to fights in the game will be another gameplay tied to exploration and action. So I assure you that the full version will be able to surprise you more than once.
I'm glad to hear that! Thank you for going through the game! This mini-game is often overlooked by many people. Although it is actually quite an important part of the main plot of the game. In general, the game has a lot of at first glance insignificant details that have a serious impact on the whole story.
I enjoyed your game, it plays very nicely on android. I was impressed by the possibility to play Double Dragon for famous wrestlers, it's very refreshing. I would be very happy if to the roster of characters would be added a few more famous wrestlers. (I might even be able to help you with that if I have some free time.)
By the way, I found your game through a video on youtube.... sometimes youtube offers interesting things.
Hi, I'm currently making some video games in the horror genre.
These games I plan to release this year. All of them are weird and contain a lot of unconventional designs. One of these games is Mind Control a 5 hour demo of which I'm preparing for release now. You can support me on my Boosty (Boosty is the Patreon equivalent). I publish a lot of exclusive content there. Click here ↓↓↓

Hi, the Creepy Creepy Love character's name is Samon. Whereas in my game Mind Control, one of the main characters is named Simon. I got the names mixed up a bit during development... but it's no big deal. After all, according to the Mind Control storyline, the game Creepy Creepy Love was developed by Simon Odley.
Hello, I'm very pleased to hear that you enjoyed the game. As you noticed I really like to draw funny grimaces.
I don't think what Roza did to Hinata can be called self-defense. If you disarm someone with a knife by knocking them out and then stabbing them a hundred times, you can't call that self-defense. If you find yourself in that situation, don't ever do that.)
Thanks for playing the game. As awful as things are in this video game, it's just a video game. I believe that games are designed to give the player a safe experience. With video games, we can touch horrible things in a safe way without having to experience all the real pain and responsibility of our actions.
Thank you very much, I'm very pleased to hear that you enjoyed the game. Your review is very inspiring to me.
By the way, Creepy Creepy Love is one of the three arcade minigames that are part of my big Mind Control project. And during its development I decided to separate it from Mind Control to share it with the players and see their reaction before the release of the big game. In fact, the philosophy and design ideas of Creepy Creepy Love overlap a lot with Mind Control. However, my new game has a lot more experimental ideas and complex moral themes. And if you liked Creepy Creepy Love, you will probably find Mind Control very interesting as well.
Thank you again for playing my game.
Я прошёл!! Сделал это немного в спешке т.к мне ещё нужно работать... [。◉㉨◉]
Это хорошая игра, я бы провёл в ней ещё десяток игровых рабочих дней.
Играется как такая продуманная вариация на тему Animal Crossing и повседневных визуальных новелл. То есть всё очень приятно и тонко подобранно. Даже звук выхода в меню звучит в такт и тон музыкальной теме. Главный герой хорошо чувствуется и образ очень гибкий. Не зависимо от такого какой вариант ответа ты выбираешь его реплики звучат гармонично.
Диалоги приятные в купе с графикой напоминает мультфильмы последнего десятилетия.
В общем это то чего я жду от игр сделанных на Rpg Maker.
Спасибо за интересный опыт.
Постараюсь оказать вашей игре какую-никакую информационную поддержку.



