Godot's newer multiplayer synchronizers and spawners has been the first time I felt like multiplayer in general was something I might be able to understand/learn etc. So far been going fairly smooth! I def repeat and run into the same silly mistakes now and then, so I need to make myself a cheat-sheet of "if it's not working, did you check ___" (forgetting to actually call a rpc function via .rpc(), forgetting to include "call_local" for the host player etc) ^_^
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Cairn4
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Might want to try seeing if it runs via the itch.io desktop app - the game does require a 64-bit OS, so would be worth also double checking that, and that your video card drivers are working properly (requires OpenGL support).
Just released an update to fix this problem https://cairn4.itch.io/mewnbase/devlog/394524/v0541-hotfix
Hello, yes! the unstable versions are also on Steam. You just have to opt into the "testing" beta channel: Right click on the game in your library -> Properties -> Betas tab -> then select the "testing" option in the drop down, this will queue up the update for 0.52.
BIG NOTE: they're labelled unstable for a reason ;) Playing certain saves in 0.52 will prevent them from working in 0.51 or an older version of the game anymore. But 0.52 is almost done and will hopefully be promoted to stable in the next few days hopefully 🤞






