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carllacan

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A member registered Feb 24, 2023 · View creator page →

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Reaaaaally good. I should be working on my own nodebuster-like and instead I've been playing this for an hour lol

Hey, yeah, I'm a solo developer and I have more ideas than I have time to finish them lol. I kinda bit more than I could chew and had to leave a couple projects in the demo stage for a little bit, but Coreward is the one I'm working full-time on, and will be released this year (or, at the very very worst, January 2026).


Thanks for playing!

I feel guilty about how much visibility I got from that post, to be honest haha


Thank you for your kind comments :-)

Thanks, I'm glad to hear you enjoyed it :-)

Thanks for that, I was so surprised when I read that comment I almost thought it was some kind of joke

:-)

Thank you hahahaha

Thank you! It still has some balancing issues that I hope to fix with the feedback I'm getting, but I did spend a lot of time polishing it :-)

Hey, if you are developing in Godot you can export to a web version and upload that to Itch. It makes it a lot more likely that people will play it.

Thank You :-)

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I have received and welcomed negative feedback about the game, but I don't need to bear with people who express it like you do.

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Wow.


I was going to address your points, but honestly, arguing with someone who gets this angry because they didn't like a free demo of a game seems barely worth it. 


I'll just have to hope other people find it fun or can at least express their dislike without foaming at the mouth.

Oh wow, for a moment there I thought that was a screenshot of my game lol. Looks interesting, good luck with that!


> I wonder if making the rotation speed a upgrade on itself would be fun instead of having it rotate instantly.


I tried something like that, people didn't seem to like it...

Thanks! 


I hoped the concept would be obvious even without reading anything, I guess I was too optimistic lol. It's hard to tell if something is obvious when you already know it yourself... I'm glad you ended up liking it regardless :-)


Just to be clear, what was not obvious to you? That you could move the shields, that you had to protect the core from the enemies, that you could upgrade stuff...?

You could also try making the shield balls bunch in the direction the mouse is pointing to, even before you shoot. This would make it possible to "redistribute" the shield yourself if you see an incoming bullet.

Honestly, I have no idea lol.


Maybe the enemies could shoot the whole time instead of just at the end. That would put some pressure on the player to kill them ASAP.

Nice concept. I love how the shield circles distribute themselves automatically.


However right now the best strategy seems to shoot and wait for the shield to replenish, which is a little boring.

Hi! I've just published Coreward, an incremental game heavily inspired by Nodebuster. I still need to make some adjustments to the prices and the rewards, but I'd apprecieat if you could give me some feedback on how it looks right now, specially in terms of balance and game performance.

Thanks!

Yeah, the prices go up quite steeply. I'm thinking about making them more gradual, so you get to buy things more often

The enemies do spawn randomly, yes. There wiol be a future upgrade that males them spawn closer to each other, but I might make that be the case from the beginning  to make it a little easier.


Thanks, any feedback helps :-)

Fixed, thanks!

Thanks for this, I'm using Warm Grass on my game!

Please let me know if you have any problems or bugs while playing this early demo :-)

Oh, sorry about that. I'm going to upload a new version shortly which improves a lot ot stuff, it will probably solve that bug.

I got a lot of work done on a game back in March and then left it to die, even though I intended to fully publish it, is it alright if it includes a link to the Steam page?

Had me hooked for half an hour, great game.

Great music. I'm using track 12 on my puzzle game and it fits perfectly.

The web version of the demo shows some lag, unfortunately. You can get a better experience if you play the desktop version available on Steam :-)

The first three puzzles are mostly just to show how the game works, and then it gets interesting. Good luck!

I think I have fixed the problem, could I bother you to give it another try and tell me if it does indeed look ok now?

Yay, thanks for confirming it :-)

Oh, I didn't know that, good to know. The game is mainly intended as a desktop game, so it's cool that there is that option.

Wait, what do you mean here and in the browser version? There should only be a browser version

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I'm aware :-( I'm doing my best to solve it, but the game is actually so simple that it's hard to know what causes the lag...


EDIT: the lag is completely gone now :-)

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I've been distracted by other projects, but development is still active, and I hope to have a way better game in a few months :-)

The Horned Entity does not appear in the demo, is a later mechanic ;-)


As for the rest: the zombies do not revive humans, they create more of themselves, but slowly. If they don't... it might be a bug lol.


Some upgrades do in fact do nothing because of another bug. I fixed it yestareday, so I'll update the demo ASAP.

There is a Steam store page up, if you want to whishlist it!

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Thanks, noted!


Edit: and fixed

There are still a few placeholder images here and there, but what do you think so far?

Interesting, what do you mean exactly? Shorten the animations perhaps?

It's a bit of a weird game, but what do you think of it?