Reaaaaally good. I should be working on my own nodebuster-like and instead I've been playing this for an hour lol
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carllacan
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Hey, yeah, I'm a solo developer and I have more ideas than I have time to finish them lol. I kinda bit more than I could chew and had to leave a couple projects in the demo stage for a little bit, but Coreward is the one I'm working full-time on, and will be released this year (or, at the very very worst, January 2026).
Thanks for playing!
Thanks!
I hoped the concept would be obvious even without reading anything, I guess I was too optimistic lol. It's hard to tell if something is obvious when you already know it yourself... I'm glad you ended up liking it regardless :-)
Just to be clear, what was not obvious to you? That you could move the shields, that you had to protect the core from the enemies, that you could upgrade stuff...?
Yeah, the prices go up quite steeply. I'm thinking about making them more gradual, so you get to buy things more often
The enemies do spawn randomly, yes. There wiol be a future upgrade that males them spawn closer to each other, but I might make that be the case from the beginning to make it a little easier.
Thanks, any feedback helps :-)
The web version of the demo shows some lag, unfortunately. You can get a better experience if you play the desktop version available on Steam :-)
The Horned Entity does not appear in the demo, is a later mechanic ;-)
As for the rest: the zombies do not revive humans, they create more of themselves, but slowly. If they don't... it might be a bug lol.
Some upgrades do in fact do nothing because of another bug. I fixed it yestareday, so I'll update the demo ASAP.




