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clangmuir

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A member registered Dec 09, 2016

Recent community posts

TumbleSeed communityReplied to aeiowu in Bugs

But I've noticed the behaviour on a few, I think including the purple LOS guy.

TumbleSeed communityReplied to aeiowu in Bugs

Shai Hulud, my ancient foe (i.e. yellow snake).

SO CLOSE

Oh, I get it. There's just a bunch of foliage that I don't expect should stop the cannon shot and does.

You could either make the foliage's hitbox less punitive for projectiles.

Also, I would consider a "cannon shot hit something and dissipates" animation, because it just disappearing looks wrong/confusing.

First shot of Cannon Spore seems to be broken. Either the first shot it shoots is invisible, or it simply isn't firing.

The beta feels fantastic. Definitely feels like a whole new version. Love all the extra ornamentation. Makes the mountain feel alive.

Homing shot is still super broken. I regularly fire it when there is only a single enemy within two screen heights and it just wanders off in a random direction.

TumbleSeed communityReplied to aeiowu in Bugs

But, aside from my broader thoughts about flow, your suggestion would certainly be less confusing that the current design.

TumbleSeed communityReplied to aeiowu in Bugs

That feels like adding an unnecessary step, though.

If you make it so that you can only pick one seed, and if you pick up the other, the first returns to its spot, you succeed in capturing all the functionality you want, but with one less layer of abstraction.

Especially since the videos of "how does this work" appear over top of the seed. Going near the need you want to test to see what it does, but not touching it, feels super unintuitive.

Daily challenges are the best, the make me super happy.

Challenge rooms being in the levels and not the camp makes so much more sense intuitively, and feel like a great addition to the levels, instead of being some strange thing you avoid in the camps.

The new art and sound are bloody great.

I don't think the game is a lot harder, but I do think it is marginally harder.

Oh, goodness, I really don't think that's how it should work.

I think that seed selection in the seed rooms should only be set once you leave the room.

1. Enter a seed room
2. Pick a seed
3. Enter test room
4. Try out seed
5. Leave test room
6. Grab other seed, first seed grabbed returns to its pedestal.
7. Repeat until you leave. When you leave, that's the seed you picked, the other seed disappears if you return to the room.

That makes it all way more discoverable without having to explain how it works. If you enter the room and just try and grab both seeds, it's self evident you can't (because one seed returns when you grab the 2nd) and the "pick and seed and then test it out" is super intuitive.

The desert feels so much better now. So much more interesting.

Ooof, now you can't see what seeds do before you buy them?

Bummer, too, because I found a Thwompy first room, and it could easily have been a game winning run otherwise.

Wow, the seed exchange thing. Needs some gating. I accidentally lost my heart seed trying to figure it out, and then ended up losing two more when trying to tap the second one to maybe get it back, because it dropped one, and then reset, so it took a second.

Super gross, def needs work.

Grabbed Thwompy from the first seed room, but in the test area, it switched me to Avalanche, and then when I left the test room, back to Thwompy.

The absence of all plot-creating seeds changes a lot of what I thought were the optimal strats...

Also, I gotta pour out some spirits for my homie Red Hot Rock. I never used you much, but you were cool.

No Warp also = :'(

  • Star Power is now a 5 plot investment
Oof. Tough, but fair. Star was too good.

NO DIGSEED OR GARDENER??? /weeps

Woo

Thwomp is game changing once you get the hang of it.

I've written a bunch about that here https://itch.io/t/53061/strats

I may not be complete, I might revisit that post and write more.

:D

Good luck! You can do it!

Thwomp! Thwomp fixes all problems

I think picking more than 1 standard seed would wreck a lot of what makes the game great. I was suggesting just being able to pick one non-standard starting seed. That way combinations of seeds are still a matter of chance, but it means you don't get something that's completely useless for farming in the first biome.

Also, means players have a safe space to experiment with how seeds work (if you die in the first biome trying out a seed, you aren't risking anything).

Also, that's a really fast run for me. The one right before it took me 58min.

Wait, is the snake at the top a different colour depending on the play-through? That would be rad.

Or is it just because he is shootah his lazers in the tehawesome's screenshot.

TumbleSeed communityReplied to clangmuir in