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Cloaked Games

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A member registered Dec 10, 2016 · View creator page →

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Heyo! Glad you like it.

I have not abandoned the v3 update! (It’s about 80% complete). It’ll be a whole new release and even a rebrand, probably.

However, I got stalled on some of the boring wrap up and then my life got pretty rough. I’m transitioning out of that now, so hopefully I’ll find a free weekend or two in the next several months to finish v3 (but that’s not a promise).

In the meantime, you can take a look at the v3.0.0 branch and try out that 80% done code–but it is not fully documented and would require a bit more work to get setup. (I’d suggest cloning the whole project, and generating a personal .yymps for what you want).

Thanks for your interest, and your patience. ~Cloak

Thanks for your work! We used the music in our Global Game Jam 2025 entry. <3

Glad you’re enjoying the game!

As for your question, I assure you, any innuendo is entirely an accident. The arrow is floating simply because I lacked the art skills to do anything more elaborate when I made this game.

I will leave a note to look into changing it, in case I find time to release a new patch.

~ Cloaked

Thanks for your comment!

I’m only making slow progress on JenScripts, but 47 autotile will be available, eventually. Just stalled for time with a lot of projects going on.

-Cloaked

Thanks! An excellent suggestion, I'll see what I can do when I next update the screenshots--probably after the v3 release.

Thank you for playing!

Thank you! Glad to hear it. <3

I believe I fixed this issue, at least for jen_grid_instantiate_*. Please try importing the new v2.0.2 version and let me know if that works.

The issue was the change from number to ref for assets, so the is_real() check was always returning false. I replaced it with object_exists().

Glad it's useful! I'm still working on a big update so can't guarantee support for 2023.8 quite yet. But, I should be able to help you out. Are you seeing a specific error?

Thanks for playing, and sorry you ran into issues. I have actually updated the code-base behind the scenes, and if I ever have enough free time to do a proper update the number one thing will be entirely replacing my janky custom input code. No definitive plans though.

In the meantime, I hope the keyboard controls work all right for you. :)

Thanks for playing!

Thanks for playing! I am honored.

Glad it's useful! Let me know if you run into any issues.

Thanks! I'm glad it was insightful.