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crunchwrap_supreme

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A member registered Apr 06, 2023

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Got softlocked :(

After switching to apples, the foragers stopped finding any bushes at all. I swapped back to blueberries and there were still no bushes.

I enabled it and refreshed the page, but it still didn鈥檛 work for me. If you can鈥檛 get the clipboard stuff working, I think some web games get around it by putting it in an InputField or something and letting the user copy it.

I鈥檒l wait because I want to back up my save before starting a fresh run from the beginning

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I got a little carried away lol

I played normally until the end, I just found a bug and wanted to have fun with it before quitting

It鈥檚 early but I like where it鈥檚 heading. The Diablo/PoE currencies, crafting, and gambling all made sense to me immediately and they fit seamlessly with the bullet heaven stuff and incremental map upgrades. It reminded me a bit of Wantless (diablo tactics RPG) just because that鈥檚 the last game I played that also got Diablo itemization right.

The perk points confused me at first, because they look like standard aRPG perks you get from leveling but behave like incremental prestige perks you get from resets. I understood after a couple levels though. I like the pacing of repeatedly leveling up, it feels like leveling alt characters or jobs in an MMO.

I don鈥檛 know if you鈥檙e actually planning to target a web build long-term or if it鈥檚 just for the demo, but it ran surprisingly well at a steady 58-60 FPS even with many things on the screen. It only dipped because I started recording.

https://streamable.com/1o7zzr

these are the only two bugs I ran into:

  • the loot filter can scrap items in the wrong slots
  • removing a buff from the hotbar causes it to no longer expire

Bomb hotkey would be nice. The first extra bomb gives you faster effective cooldown, but the ones after that aren鈥檛 really useful. The crit upgrades also didn鈥檛 seem worth it.

Drones feel really bad at the start, but they scale well and work with active gameplay since you can tell them to hunt and peck rocks & clay for you and set up the bigger rocks. They鈥檙e hard to idle with from the start because their damage is so low, their upgrades are expensive, and it鈥檚 not feasible to mine or automate sandstone/clay/quartz until you鈥檝e already manually bombed a lot of it. Their scaling feels on par with the player weapon because they have the same exponential damagespeedacuity upgrades (and despite the travel time I like that their attack speed upgrades are twice as fast), but they start so weak.

I like how the 1.1x scaling on both attack and defense works. Your income goes up quickly and scales great with bomb and capacity upgrades but the higher tier rock resources are slow. I alternated between purity and capacity to take out as many as I could each bomb cooldown and quartz/sandstone still felt glacial.

I don鈥檛 know what else you have planned but hope this helps! It鈥檚 looking promising so far

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Wow, the grappling hook and glass panes are genius. As soon as I thought it was over it just kept expanding on the concept and making it more interesting.

The red platforms could pop out a little more but I like how the game looks, it has its own little aesthetic. C, W, and X are difficult to use together but otherwise the controls feel great. Every time I wanted to do something with the grappling hook it pretty much just happened without fighting the controls at all.

You could build an entire game around just the grappling hook! (I mean, I guess you did)