Would be cool if you created a linktree/Carrd. Make a Patreon, I'm sure you should do it, because you probably have some rich fans that really want the full game.
Btw: only suggestions, doing it or not, i respect your choices.
I wish there has second bar of microphone audio for detecting screams/high pick volumes (letting using a "scream" image )
being able to reduce the volume of microfone
and using "passive triggers" for changing the states (opening a specific program/games changing automatically the states)
except for those details this Vtuber program did everything it's made for and beyond.
Literally the best (and free) beginner level Vtuber software.
Hi, glad it was useful.
The sound have be made using fl studio, audacity and a "8 bit sound generator" (which i forget).
I basically would use a generator (if I didn't have any idea) and polish it on audacity or fl studio.
In audacity there is plugins for lowering the quality and effect you can apply.
Fl studio you can make things more "visually", 8 bit musics and complex mixing more easily than audacity.
Some sounds like the animals have been: recorded/downloaded or I would make with my mouth and then edited.
Thanks a lot for crediting. I'm wishing to play your game.
Hi Helghast. Problably you have being asked this a lot, I didn't find any FAQ: You're planning something with the gore system used in old versions of leaden sky?
btw i like your work, what made me interested back then was the impressive violence for a 2d game, you don't need to answer if is something personal or you don't want to.
thanks for being pacient and reading.
the concept sees cool. The game need optimization, as you said.
Special tip: Use "var :=" on variables & constants on Godot engine. In Gdscript the variables can change type, when you use "var :=" instead of "var =" you optimize the definition for the game engine. So Godot don't need to discover and define it.
btw: just suggestions, thanks for reading.