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DDreamsGames

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A member registered Mar 24, 2018 · View creator page →

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That's cool, so basically they are persistent and will stil be the same NPC each time you enter the map or reload a save? Will it be possible to tie them to common events in case we want a NPC with a certain quest/dialogue tree?

Thank you so much! Currently there are 2 NPC tiers in Patreon and there will be more opportunities, including recruitable companions, in a future Kickstarter Campaign. 

Feel free to reach out via Discord, Patreon message or email (gardenofdreamsrpg@gmail.com) if you have any questions regarding a potential custom character. I'm not sure that Wanderers will have an uneven distribution regarding the gender of companions, so I'd suggest you just go for what you like the most.

Have a nice day

\m/

Hi

It's too early to know the final release date, but I'm releasing the playable beta on Patreon (and updating it regularly) in a few weeks from now.

Thank you 

Found thanks to a collaborator. I didn't know the difference between null (never initialized by the game) and 0 (actually set to zero). 

We solved it by changing the error manager: Variable null ->  Set it to Pass a zero value

Hi, the soundtrack hasn't been produced for Dungeon Dreams 2 specifically. 

Hi, can you help me with this error?

"Error

WD_OlsSaveLoader: Trying to access a null variable"

It happens after using the get information from old save command for this single variable, whose number is 616. (i have loaded a save and confirmed it properly)

As far as  I know, the variable exists in both the "prequel" as well as in the new game. The only thing that comes to mind is that the variable might have been 0 in the prequel.

Sorry to bother you.

I will release it at once to the public but share the preview in parts via Patreon

It's too early in development to confirm what the final romances are and if they include any options that can defined as "harem".

Hi, what was wrong with the poly wedding options in Dungeon Dreams 2?

Hi,

I finally found the problem with the Spicy Burrito: it was bugged but will be fixed today with version 0.96, you can create it by combining Burrito + Pepper

Thank you for enjoying the game :)

Thanks!

(1 edit)

Hey Nova,

thank you so much for playing Eden Drive. It truly is a gift to see people playing and enjoying something you made, so again thank you for giving it a go and showcasing it.

So, I noticed one thing by the end of the Eden Drive stream that I'd like to clarify: you can find all the proper credits in the "Credits" folder - not in the credits.html file (which is generated by rpgmaker after deployment). 

I've checked everything multiple times and I'm confident everything has been credited properly.

However, I've had things stolen from me in the past, and this affected me greatly, that's why I add that specific sentence at the end of the game. It seems that this time it backfired, as it created the opposite reaction that what was intended, which was a way to show how respectful I want to be for other people's work, and I've learned my lesson :)

Once again, thank you and keep up the great work, I'll be watching the VODs. 

Waldorf for president!

The setting of this game is very fascinating. I tried it and enjoyed the graphics and atmosphere. 

The gameplay loop is not for me :(

But if you ever decide to expand this into a full game with a plot and more lore, that'd be nice.

Kewne!!! <3

Hi Drayon

"the download is currently locked behind a 99.99 paywall because we need the file to be online to send it to Kickstarter backers. It will available to the public at its real price soon"

:)

Looks fabulous. I'm sure that the video explains everything and I'm going to watch it when I have time. Just to get some more quick information, where do you set up the "trade shop?" In the event or in the plugin manager? Thanks

Hi NotStukov

"the download is currently locked behind a 99.99 paywall because we need the file to be online to send it to Kickstarter backers. It will available to the public at its real price soon"

Hello, I really like this plugin and I'm planning to incorporate it in my project. After some testing there are some qol of features that I could really use

1) the option to craft multiple items at the same time (for example if it requires 3 apples and 5 oranges, instead of clicking 3 times, the option to craft 3 items directly)

2) right now after I craft something, it jumps back to the first item of the list. This can be a little troublesome if the game has a long list of recipes. I scroll down all the way to, for example, recipe 20, and perhaps I have enough ingredients to craft five of it, but after crafting one, I am sent back to the first item of the list and have to scroll all the way down every time.

This is a great plugin, I wonder if these improvements are doable, though?

Thank you

Of course, where do I send it?

Exactly, the plugin is ON, i didn't change the name, and I disabled all the other plugins. I'm not using the latest MZ build (I'm on 1.7.0), would that be an issue?

Otherwise no idea. I'll try on a fresh project.