I appreciate the help!
I was imagining the tools working just how A link to the past works with diagonal movement.
Thanks again for the quick response.
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[CGMZ] Dungeon Tools for RPG Maker MZ comments · Replied to Casper Gaming in [CGMZ] Dungeon Tools for RPG Maker MZ comments
[CGMZ] Dungeon Tools for RPG Maker MZ comments · Posted in [CGMZ] Dungeon Tools for RPG Maker MZ comments
If the controls got tighter, less slipperiness when walking or enemy knock-back being less harsh then this would be great. The controls to suck and shoot are janky and I would notice my shots would release even when I didn't press the button, overall I love the vacuum mechanic, but the game is hard on the wrist. Great concept!
Bad issues when enganging bosses and enemies.
*Also some more invincible frames would save this ALOT!*

