if things worked out, it would have been about SCALING a mountain.
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Eagle
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thank you!
for the jam I did want casualties to be persistent, so as you go from level 1-3 you'd only have the units that survived the last battle. That sadly didn't make it in. For the Tengu Units, the only one that can Melee is Momiji, who usually dies pretty fast on the level she's in due to being the head of the pack.
thanks for playing!
The game designer here,
In regards to the changes to the design to make it more tactical.
the whole thing of numbers is in part Personal bias of myself towards mass being the decisive factor in battles. The AI having more command points than you is something that would help it work it's mass more effectively, but part of the problem is that as you said, the field has no terrain or organic blocking potential. Part of that is deliberate, your in the sky, but part of that is the consequence of trying to make a game on such a short time in such a small scale (8x16 is Big yes, but not that big.)
When designing I actually thought of the laser and shield units complimenting each other. Shields could reflect lasers, lasers work as area denial, which allows for you to pin down forces or force a opponent to move, as I imagined the distances in a turn would mean a lot of movement without anyone being hit. That didn't really make it into the final game, but probably post jam I'll type a document for which you could play the game physically with a alternative rule set.
Thank you!
Yeah, part of the intent was for your forces to carry over between scenarios, so you'd be forced to be playing with preservation of force in mind. That didnt make it in sadly, as did a few other rules which would have made creating a wall or rushing enemies much harder. In addition, quite a few units are bugged (plus AI being a crapshoot)
As the designer, if I had to do it again, I'd add alternative win conditions like "dont let your force go below X" or "take/hold hex Y and Z", along with a bit more tweaking of the scenario comps in general. I'd probably also add some hard cover and expand the map out further.

