Wow, I hope you will solve the trouble with Nintendo soon
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Exus1
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I really like your game! I tested both v01 and v02. You should polish the mechanics for some inconsistency. Whenever you select two symbols, still holding, the hunger-bar stops decreasing. In that moment, when you select more symbols (extend the slime), still holding A, the hunger-bar increases with a certain amount, which will be transferred upon releasing the buttons (symbols get munched). The entire munching animation (including the filling-up with new symbols) slows down your cursor. Now comes the inconsistency: sometimes the selection (holding) is not registered by the muncher, so the hunger-bar keeps decreasing. In that case, even if your selected symbols disappear and the set gets filled-up, your muncher don't do the muncher animation and the hunger-bar doesn't increase. In this scenario, the cursor doesn't slow down during the fill-up, so the previously mentioned lag is likely a result from the munching animation. These seems like tiny details, but I think that this affects significantly the game play.