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Gaeel

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A member registered Feb 24, 2014 · View creator page →

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Cool stuff, short, sweet, and super useful! Thanks!

The core book has all of the information for game runners, with NPC character sheets,  advice and rules for running cmpaigns, and extra information about the game's setting to help tell the story.

To play, you'll need the GM to have this book, but the players only need the free book to learn how to play, build their character, and learn enough about the setting to enjoy the game

As an example, this game accepts arrow keys and space bar for in-game actions, but unless the player has chosen to play in full-screen mode, the page scrolls if they use the up, down and space keys  
It would be useful, when configuring the page, to have an option that prevents this behaviour

In my case, the game has code to catch and prevent scrolling, but unfortunately, it only affects the game's page, and not the itch.io host page, and unless I'm mistaken, there doesn't seem to be a way to do this from within the embedded page

thanks!

Let me know what score you manage to get!
Mine is 32

https://gaeel.itch.io/lazr

https://twitter.com/_gaeel_/status/999801832900845568

https://drive.google.com/open?id=1PJDkOSriXO6CqIUU0U14k80tCtskaMb6

Sometimes games uploaded to Itch.io are team efforts or made under a moniker, it would be nice to be able to edit the author name so it reflects as such

For instance, this game was a team effort of me and two other people, but there's no easy way to show that: https://i.imgur.com/or2MXWK.png

I'm considering making something for NaNoGenMo, is submitting it to ProcJam too cool?

(1 edit)

I'm BAAAAAACK!

Airstrike sounds fun!

I think maybe if there were platforms to jump up on, maybe a couple ramps or something, the jumping would be more meaningful. As for jumping on enemies, I tried that, you have to be super precise or something, right? Maybe add a splash zone?

Feels great, quick and snappy, explosions are nice and fun

Bullets feel underwhelming, and it's odd that bullets fire automatically but rockets need tapping

(I couldn't finish Mission 2 because enemies stopped spawning)

What is jump for? Maybe a dash would make more sense?

Indicators on map, or some other guidance mechanism would be nice, I spent a while rolling around looking for the 4th base in mission 1

This is a lot of fun!

Really all I need is a little score ticker in a corner and I'll be coming back for more!