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GomezWritesGames

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A member registered Jan 07, 2022 · View creator page →

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Love all the opportunities for creepy & weird discoveries, and the boot sequence clock is such a great way to crank up the tension!

Thanks a bunch! I appreciate the support so much 😊 More Unworthy content is definitely in the works!

Thanks so much! I really appreciate you checking it out! I grew up in Albuquerque, and the smaller mountain towns around NM always had this eerie quietness about them. It was fun tapping into that vibe for this adventure.

Thanks for checking it out! I'm planning on expanding this into something bigger than a tri-fold and hoping to add some Living Weapons that use ranged attacks, so DEX will likely become more multifaceted. I'm looking forward to expanding class skills, too, since they'll likely end up living in the rules instead of on the character sheet.

Fun little game with absolutely gorgeous art!

Fantastic work here! The writing, art, and layout are top-notch -- tons of great opportunities for interesting interactions. Can't wait to play this! (also, please consider making a Bugboy plushie 🤣)

I'm in love with this design. You've packed so much into such little space while keeping the rules and operations crystal clear. Amazing work!

Such an interesting and fun way to add depth to any setting in your games. I'm planning on using this solo for session prep, but it would also make a terrific game for a group -- particularly for those nights where one of your players needs to cancel, etc. The information is really well laid out, and I appreciate the tables being available on the hex map!

Thanks so much for checking it out and the incredibly kind words! 🥰

I love the texture of your illustrations, and the linocuts are such a nice touch. Your writing is evocative as always. Love the universe you're building here!

My pleasure! I had a blast working on this. 

Thanks for checking it out! I hope you get a chance to play!

Thank you! That means a lot! I’m working hard on an adventure that will be added here for free when I finish! I hope you get a chance to play!

Wow, this is gorgeous! The meditative nature of the game seems great for a reflective afternoon, and the historical connection to the Nazca lends itself so well to the theme. Great work!

Wow, this is gorgeous! The meditative nature of the game seems great for a reflective afternoon, and the historical connection to the Nazca lends itself so well to the theme. Great work!

So glad to see you make something for the jam. Last year's Michigan Dogman was inspiring. I appreciate you delving into such a tough topic for this year's entry, and I hope it offers a healthy catharsis to anyone who might need it.

So glad to see you make something for the jam. Last year's Michigan Dogman was inspiring. I appreciate you delving into such a tough topic for this year's entry, and I hope it offers a healthy catharsis to anyone who might need it.

The theme and design on this absolutely slap. Love it. 

Thank you so much!

This is such an awesome concept. I love the way character shapes evolve from dice rolls, and the light story-telling elements would add a great way to convey your character's evolution. Great work!

Thanks so much! I adore the art in your games, too! Can't wait to hear about your playthrough! I've got an adventure in the works for it that I'm going to add to this page once I'm done, so be on the lookout.

And I agree about the STR, DEX, and PSY being a little tough to read -- going to take a look at adjusting that (probably going to manually adjust the paths to make them easier to read).

I appreciate the feedback, and I'll definitely take a look at your submissions!

What a cool game! Using cards to determine pass/fail states and the concept of a table economy are fascinating.

What a cool game! Using cards to determine pass/fail states and the concept of a table economy are fascinating.

As a fan of all things horror and especially stories and movies featuring creepy, haunted ephemera, this game nails the vibe! The haunted object goals are packed with opportunities for fun roleplaying, and I can imagine some awesome riffing between the players and GM as things escalate. Awesome job on this!

oh weird! Hopefully just a glitch that sorts itself out. Appreciate the heads up 😊

Thank you! What are you seeing with the thumbnail?

Thanks so much! I hope you’re able to play soon!

The VHS aesthetic and title design are so, so good. I love the way you leaned into horror tropes (specifically in giving the campers an unforgivable secret). This would be a fun one to play during a weekend camping trip!

Thanks so much for the kind words! I really appreciate you taking a look!

✔️Clean layout full of great info, examples, and easy-to-follow folding instructions

✔️Helpful guidance with plenty of encouragement to experiment

✔️Terrific notes on accessibility (contrast & printer-friendly design, to name a couple)

This kicks ass and has made me excited for whatever my next weird, little project is going to be.

Thank you so much, Justin!

These look amazing! Thanks for your work on this conversion!

Nice! That’ll certainly change the way I approach the next delve. Thanks for the reply!

I'm finally getting a chance to sit down and play. I'm really enjoying the system! I'm going kind of light on the details as I figure out the rules. Still, I've stumbled into a serpent guardian watching over a burnt nest and discovered some loot beneath a room with ancient, crumbling flooring. One question: for the loot, if I land on "1 equipment," how do I roll that result? I'm assuming I'd discover something from the Items or Gear tables -- do I pick which table? My initial instinct was to roll 1d12, but then I was unclear as to why the tables are separated as 1d6 rolls. Thanks for any help!

Calling the GM "The Man" is a stroke of genius. For being minimalist and completely text-based, this thing is dripping with theme. Well done!

The theme, writing, and art are on point! I'm excited to dig into this!

Thank you so much for taking the time to check it out, and I really appreciate the kind words!

This is such a fun idea! Using barcodes to randomize jumps allows for tons of interesting combinations, and the Quantum Leap nod was a smart way to develop a theme. Nice work!

Thank you so much! I hope you have fun with it! 🏋️

Nice work on the layout and overall design! That opening audio transcript does a wonderful job of quickly establishing the tone and theme of the game, and I love the idea of having something for players to tinker with between longer campaign sessions.