It's fine. It happens and it's not laziness, because if it were, you'd still be able to do it no problem. If you're genuinely trying but not succeeding you are not lazy. You might be dealing with executive dysfunction or something similar
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HomeInSpring
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The game looks very nice but unfortunately several problems make the game waaaaaay too confusing to be playable... It's just too confusing ! I recognize that it's mostly my fault because I have trouble reading, but still, it was very hard to read and understand the instructions and to make sense of all the insane combinaisons of keys to do anything... Eventually I found your comment telling how to do fullscreen to fix the problem, but then I found out the game doesn't follow for some reason and your mouse position and GUI stay inside the original resolution for some reason... I really tried but, I never really succeeded in making anything work ^^'
Also pleaaaase remember all keyboards in the world are not qwerty...
omg I love this game ! It is absolutely adorable and as a very enjoyer of the ATB system, I love seeing it like that, combined with me moving myself, it is very interesting ! I think It would have been even more awesome if it had a bit leaning a bit more into quake movement for the... Well the movement, but it's just a silly idea of mine, the game is great ! ALSO THE FINAL BOSS IERHNGILSEHGESOIJHRMSOHDF
At first I thought it was gonna be a horror game and I was scared but then it turned out to be quite the opposite ! An absolute gem with insane graphics, an incredibly well done sound universe, amazing character designs, a cool gameplay (amazing speedrun potential too) and it could have been a great game !...
But sadly there are two big problems preventing it from achieving its full potential plus a smaller one.
The first big problem is the learning curve and the level design (they go together here) at first it is very cool, you learn things and you have fun, but too quickly you get thrown into new mechanics and context without explanations as to how to do the things, and the game segments between shops are so long and confusing (it would have been better to separate the game into smaller levels with a world map, I think), I had to button mash to find out how to use the objects (although granted, I could have maybe missed the part where it tells me)
The second big problem is, well, the lag... At first it was tolerable if a bit frustrating, but then it got to a point where I gave up because of it. You absolutely have to optimise your game, like for example deactivating entities outside of the camera so they don't overload the ram (at least that's what I suppose is the problem, since it happened in areas with many enemies). Despite the annoying people complaining for a few frames dropping, optimization to avoid lag is essential, and too much lag will definitely deter players...
And finally there is also a smaller problem that I find it's that the item and shop mechanic doesn't feel very instinctive and compelling... It's kind of a shame, since it's the second main point of the game, but I know that it's probably mostly a me thing. with all of those keys used, I think it would have been better for this game to use the mouse. For example, the hockey (?) thing you use, since it's 4 directional, and gives you a boost when you hit below, it could have benefitted a lot from the mouse (and I would have made it 8 directions and a also so that hitting a wall in any direction propels you, personally) and that way, you can scroll between items by... well, scrolling and use them with right click, which would also allow you to aim the gun, for example. For that problem I think using the mouse would have been a great solution.
Anyway, that is my opinion and advice about it. Don't let my criticism deter you, though ! It's still a great idea and the game is an incredibly solid base to improve on (and again, the graphics, world, sound, the vibe, it's all incredibly good and some of the best that I have seen and heard recently). Personally I hope you can find the time and energy to re-work on it. Wish you all the best !
It's a great game ! At first I was a bit scared that the concept would be too brainy for my poor little eepy head, but actually it's easy to understand and extremely fun ! I found myself getting in the zone pretty quickly and I had a grand old time ! The animations and sounds could have been more elaborate and satisfying, but that is expected for a jam game. Over all, amazing experience, good job :3
Damn, thank you ! I am so proud of it too. Thanks for your notes, I've noted them promptly :3
And to answer your question, the portal upgrades stay until the end of the run only. When you die it resets. I'll make sure to explain that in the next version (if I can do it, of course, I don't wanna assume)
Amazing ! I played it a bit before the deadline and got really lost, but this time it's way clearer and I had fun. Very clever concept and, despite my feeble brain, a good brain teaser ! Would have liked to see more juice and animated movement to see better where everything is going, but I understand that time was not gonna let you do that.
Also, very nice music !
Short, to the point, what else, am I right ?
I really don't have much to say about it, it gives you what you came for. I have to say though, that screamer sound felt really cheap and hard to take seriously x)
I also would have liked to see a bit more to the candy theme.. It is interesting, don't get me wrong but it's kind of left out in there and it's just candy being there and then oh no, now they're scary... Maybe would have been interesting to see like where that leads, a bit more into what does those rancid candy wrappers mean. You still wouldn't have had to actually answer what they are, but it would have been more interesting if the game teased about it a bit more.
Either way, that's not really a big problem. I came for a short horror experience, I got a short horror experience. Congrats and wish you the best for future projects !
It is so confusing... Between the graphics not having a consistent pixel scale and the very austere ui it took me a long time to even understand what I had to do and even then I quickly discovered I hadn't actually understood anything, but even despite that I played it for a good while before stopping, so that must mean something. There is a game with potential in there ! The problem is the austerity of it all and also the lack of any sound.
In short, be careful of readability and juice it up a bit, and also make sure the players understand what they're doing, like with the candies, what does choosing one really mean, is the price what it gives you, is it what it costs you... Things like that. Anyway, I wish you well in your future projects !




