Well, we canāt finish on to happy an ending for Ectocomp! :D Also thanks for the story recommendation, I looked it up as I hadnāt heard of it before :) Thank you for playing and letting me know what you thought kaetts!
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Jacic
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Wish I had seen this comment before. I didnāt see any obvious way to save so figured itād be cached on the browser, but you lose all progress if you come back to the game after closing the tab. To be fair it is on the how to play card, but figuring it was typical command I missed it. Itād be nice to have a note come up at the start of the game or in the page description. (This is on me for not reading the how to play card as it is there, but it would be good if it was highlighted that the game doesnāt save progress as you go.)
I really like the writing in this and the way the story builds with it seeming more and more will almost inevitably be given to the well.
Spoiler comment
I think I would have liked to have seen more of a fall out from when you start taking your housemate's most important items as a counterpoint to what the well is giving vs the trouble it causes, but given this is a petite mort entry I know time is also a factor!This game looks beautifully presented. I like the fear meter, the symbol felt very lovecraftian in a way for some reason. (Maybe Iāve played too much Dredge :D ) Thereās a lot to see here, so many rooms to poke through. I think I need to find a locked room again (I think it was on the first level! Iāve kind of been working my way through the game as I can get the time together this week) as I know Iām missing the means to help the ghost in the plants and there still seems to be a few others Iād assume I need to help I havenāt seen yet from the hints in the letters and objects before the house will let me leave.
I did find the error bugs rovarsson reported (so wonāt report it again). Good to know that wonāt affect the ability to finish the game though :)
Thanks solipsisgames! Yes, petite mort had me on a bit of a timeline otherwise it probably would have been nice to put a few more encounters in there, I agree :)
Huh, sounds like you might be right about the cap. It seems like itās possible that the feathers on the cap might have made its way into the more modern retellings of the original folklore. I was actually listening to something just last week about how the folklore surrounding vampires had shifted over time. Like everyone knows about garlic, but something you pretty much never see any more is roses being used to repel or trap vampires in their graves. Anyway, just a rambling aside.
This is unusual, I donāt think weāve seen an ectocomp entry quite like this before. Itās good to see new things. I did like it. I do think some of the pauses are too long though, a few times I was wondering if the poem had finished or not. (Including at the end, I was pretty sure itād finished, but due to the long previous wait time I wasnāt sure.) Itād (IMO) almost be better to make parts of the poem go much faster to create a sense of urgency/fear, and then lower the wait times on the slower text.
Maybe try running it in an incognito window which I think usually disables the add ons to see if thatās what the issue is? I run a few security add ons for firefox and it plays havok with some of the games on itch that seems to fix when run through an incognito window. (And is easier than disabling and reenabling apps).
Those are pearls that were his eyes. Look!
I like that quote. Is that a Shakespeare/TS Elliot reference? :D
Thereās a bit of a range in the achievements. Some do trigger on bad ends, I think about 4 of them from memory. Iāve used them mostly to signpost content and discoveres in this case. (I probably should have added some for special achievements like getting through the game alive without using your voice etc for those who like challenges. Maybe Iāll do that post comp.)
Glad the second chance was helpful! A lot depends on the routes taken and choices made. It is possible to make it through without it in a few ways, but other paths do sap your health pretty significantly. I didnāt want to punish people by making them replay the whole game (unless they wanted to) if your health drops too low as that sounds like it might get a bit frustrating.
Thanks for playing and leaving feedback!
All good, as I said, I really enjoyed the core aspects of the game, itās just that any games that use timed text more than sparingly for effect are a bit of a pet peeve of mine, especially given Iām pretty time poor. It may not bother everyone to the same degree. But if you do decide to edit the game, I think removing the timed text would be a good move. Take care :)
This is a really nice little spooky parser game that builds quickly and leaves so many questions at the end. Poor old grandpa, no wonder he ended up like he did. Thank you for the walkthrough for parser challenged people like me. I did get stuck at one spot and it helped me out :) I also really like the title graphics, simple yet so creepy.
Ok, let me start by saying there are parts of this game I absolutely love. The artwork is cool, the way the game is put together professional, the story engaging. I really liked being able to wander around and investigate and was invested in finding out what was going on in this town to cause all the paranormal disturbances. I liked the increasing tension of the built in days left timer for trying to get all your cases completed as much as possible before then. I could see this game as being on somewhere like steam.
Iām glad I played it to the end, because if Iām honest, I almost didnāt a few clicks in. If I have one thought on how this game could be improved personally, it would be to get rid of the timed text. Iād love to replay it, but Iām not sure I have the spare time to deal with having to wait through the delays to get to the points Iād like to replay and see if I can get a different outcome. Clicking helps, but still is quite slow. If the game was ever edited to remove the timed text, Iād probably give it another go.
A help file or a bit more direction would be good in some places. I found myself quite lost on a couple of cases. Iām assuming I needed a keyword to search in the library that I couldnāt quite figure out in those cases. (Like in the case where the divination wouldnāt localise but there was no one who would speak to you further so there seemed no way to proceed with the case.) There is also a glitch where if you reinvestigate the forest, it replays the same scenes over rather than telling you thereās nothing else to find.
I really appreciated in one case where I didnāt have what I needed yet to return to the house, the game told me so and I didnāt waste the day. I was a bit frustrating to sometimes recheck a house and be told that the person would tell you if they needed to speak to you again, but in other cases, if you didnāt go back soon enough figuring theyād contact you, you lost the case. Given the amount of cases going on at once and the tight time frame in which to get them solved, not wasting a whole day by revisiting places where thereās nothing new to discover would be a big QOL improvement for the player.
Anyway, congrats on the game. Itās a strong ectocomp entry.
Hi there. This is a nice little speedwrite game. It reminds me of being in the genre of people being pulled into video games that feel (and perhaps are) completely real and trying to work out how to finish the playthrough and leave back to reality. A few thoughts (with spoilers) and some typos below.
Typos:
hallway with very dim ligth
ligtly to even see if h s alive.
,,I dont have time
You walk trough the portal
Its an eerie
You presume that they have some kind of weapon but you donĀ“t see it right away. (Thereās something odd about your ā marks that youāve used. I think theyāre being treated as objects so sometimes the don and the t are on different lines.)
,,You have failed to progress
enter the 3rd game (I think this should be 4th)
Other thoughts:
Itād be good to have the option to look and get some description on the lava blocks so you can agonise a bit more about which one to choose.At the start it reads like youāre in a real world, but then switches to you know characters are NPCs. Iād stick to one or the other. Probably lean more into the video game aspect given you can ārespawnā if you die.
Totally get this is a speed write game so itās fine as is, but if you decided to do any more work to it after the comp, itād be nice to have some alternate paths as it is designed to be a cyclical game that automatically circles you back to the start of the game rather than being presented more as a single read personalised novel.
Hi aurelim. Iām so flattered you took inspiration from my game! I apologise about it disappearing, my life has been rather crazy busy for some time and all my WIPs went down with dashingdons. Fortunately I have local backups! The game is still on hiatus (sorry canāt promise when the next update will be), but I fixed what I hope was causing the game breaking bugs and put it back up over on itch. Good luck with your game! https://jaciaa.itch.io/abysms-veil-on-hiatus
Sorry I donāt rightly remember. Iād already gotten the ghost downstairs, spoken to both girls and gone in around the house a few times thinking maybe I was wrong about the hat and thrown out a various commands to try and work out what might get the ghost to come out or be captured after seeing that it was definitely where it was in the comments. Iām not the best with parser. Itās possible Iām missing a really obvious command.



















