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Javierloustaunau

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A member registered Jun 14, 2020 · View creator page →

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Thanks a million! I will have a new edition out soon so I will make sure to fix that while adding new art and tables.

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I can send you a pdf that a friend annotated or if you own Affinity I can send that file. Let me know what works for you. 

BTW this is incredibly generous and deserves at least a proofreader if not editor credit, we can discuss. 

So there are ways to damage armor on critical hits and with acid or some other effects but there is legitimately a part of me who would love some armor wear and tear. I may eventually play around with this or give armor a sort of 'shields must be sundered' use, we shall see. 

While this could change and feels wrong for a lot of people with roll under experience, there is something about the Nat 20 in the cultural zeitgeist that makes me wanna use it, and it has an interesting interaction with disadvantage meaning you are likely to fail but could get a critical success. It is in playtest but I super appreciate the feedback and I kinda go back and forth in my head a lot. 

Oh wow, fixed now!

Sorry about that! If it is too late for inclusion I understand and wish you guys a lot of success (seems to be going great so far)

Hi, 

Not sure if I  missed a survey or something but I do not see my donated games in the project. 

And this is important. I need the game to be clear and understandable and if several people get confused I need to change things. 

I'm a big believer that if 10 people make a mistake, I'm the cause not them. 

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Howdy! In playtest I've tried 3 MP per wizard level and it is not gamebreaking. 

On the other hand a 'bolt' at level 1 could deal 15 damage (or 30 of a status effect) to up to 10 targets in a straight line. 

It exists to emulate Lightning Bolt with is a 3rd level spell you obtain at level 5 in either oldschool D&D and 5E. 

In FTW by level 3 you could use it spending 5 MP (almost all your magic) but by level 5 you could cast it and have 5 MP for other spells or to cast it again. 

Hope this context helps and I look forward to people launching ice bolts, sleep bolts and other weird combinations using the mix and match spells and spellshapes. 

Edit: also this game is far from done and feedback and questions will shape the design. 

Excited to see this go live. 

I agree that is a weird way to put it. I'll simplify it as you suggest. 

I would love to have the ability to put a number next to each result and repeat the number. 

That way I can get multiple things like 1d20 gold, 1d20 silver, 1 random gem. 

so it would look like 

1 1d20 gold

1 1d20 silver

1 see gem table

HTML: Links, Images, some basic formatting like line breaks. That way it could be like 
Dragon (link), (break)
Image of Dragon (break)
Description

If you want to help make this game better on it's way to physical production feel free to let me know what you think about it. 

Yeah I've struggled with having a kinda small playtest sample on this game BUT I think the behind the scenes is that it is swingy and I chose to make it 'win more often than lose' if it is gonna swing. I do think I will be adjusting some stuff and giving players less cards in their hands. 

2-7 might be a good idea given the 'card economy' and how you can get a lot of help. 

Thanks so much for feedback!

All set!

Glad to hear! Cairn is a very cool tiny pocket of the OSR so it is a great place to get a more forward looking and friendly version of it. 

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Identities are intersectional and they are pushing on many fronts that affect us in one or more ways. 

Republicans try to treat xenophobia, racism, transphobia, misogeny, homophobia, the war on the poor, the war on the working class as separate issues. 

Many of us fall under multiple categories, queer, POC, working poor, possibly disabled, possibly immigrant all at once. 

We need to fight all initiatives they push because they are all connected, rather than choosing battles along individual identities. Already I see a lot of gay, POC and generally liberal people 'defect' to go support anti trans legislature because they consider that to be 'too far'. 

All minorities together are a majority, specially if our allies actually show up. 

Just to say I hope you do not see me as antagonistic as Im enjoying this exchange.

So my point is that tacos and punk are living art forms  and attempts at classification are bound to fail and are generally the sign of somebody being an outsider looking in. In your case it seems like youthful enthusiasm but we always worry it is somebody who is gonna Christopher Columbus our culture like the British company that copyrighted Taqueria and then sued Mexican restaurants... or somebody with no culture selling crunchy ground beef tacos and using their social capital as authoritative white people to redifine our culture as they see fit.

Same goes with underground scenes... there is already a party you just do not know anybody who would invite you yet. We are already networking, doing conventions, collabs. Podcasts, documentaries, workshops, mutual aid, charities, pooling resouces to negotiate rates and discounts, forming syndicates, publishing each others work, providing distribution, apprenticeships, curated lists, educational resources...

I wish you luck but know these things exist, to define them is to shoot and stuff them because you want to own something and you cannot own it while it is alive and free. 

So I did read them but there is a lot to paraphrase without tipping into 2000 words so I will try to be succimct.

1) The steps you point out to the searchabilty problem is "use this hashtag" and "use the collection I created" so use itch the same way everyone else uses it. I think we need an external way to browse by using the API because itch struggles with discoverability.


2) I pointed out you where using it pejoratively becaise multiple sections are dedicated to possible pitfalls in indie gaming which would be replicated in underground gaming unless you intend to police which games can remain underground. 


3) the various noncomercial examples are the ones offered by itch and similar platforms already. Us in the Pen and Paper space already do free, suggested donation, alternate builds, free SRD with but profit on print copies, print copies at cost but make money from digital sales. We even trade games as suggested, using the existing promo code infrastructure.

4) So what is "this" because as stated underground exists (completely unsigned), the pay models exists, game makers see games as art, the distribution exists, the discoverability exists although I would pay you to imprive it... all that does not exist is a cop to tell us if we are doing underground correctly.

It feels like a manifesto declaring what a taco is, or what punk is, or what is good taste... even the best authority on the subject only has one perspective and it cannot be applied retroactively to 50(?) years of underground games. 

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Underground is already a thing and Indie is not pejorative, only an elitist would equate it with tech demos and low effort. Not all projects are winners but most are stepping stones.

Reading the manifesto you are thinking of freeware or donationware (free distribution while asking they donate to relevant charities).

Does this serve any purpose other than marketing by appropriating and rebranding what others have done before?

Beautiful layout and art, very clear and easy to draw inspiration from. Easily the seed of a whole campaign in Liminal Horror. 

I've thought this over and I think a sparrow could be a character in Mausritter with a very simple caveat: they are able to fly so long as they have at least 4 spaces empty in their inventory. Sparrows pack light but make lots of trips back and forth for things they need. 

I might consider a species document down the line. 

Thanks everyone for making the winter sale so successful! 

https://javierloustaunau.itch.io/abitd

36 new Abilities

36 new Items

Heritage matters now!

I randomly found it, joined it, summitted and will upload my PDF to my submission today but... I would love more info on it.