Neat roguelike, getting all the rocks is cool and finding the hints is a great mechanic. Some of the movement cards feel redundant but i see the deck building potential
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Jman9092
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Hey thanks for the feedback! Get where you're coming from with the loop drawing not matching the damage areas. We had issues coding up a solution that ran well and was balanced for full loops so went with the simple circles you see in game. I like the suggestion of bombs/loop deterents, certainly consider that if we revisit this project - 2 days wasn't enough time! On the dev team we've all had to rest our wrists since playtesting, so not alone :)
Cool game, theme is pretty wacky, and gameplay is neat - the two bullet types are cool. Pretty unforgiving amount of ammo, the gun movement is challenging and the powerups(?) fall too fast for me to be able to grab :( Skill issue. Overall nice work, and got potential, especially as a solo dev, music goes hard too :)




