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John-Games

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A member registered Aug 09, 2017 · View creator page →

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Can confirm working, thanks for the quick fix!

On 1.4.0.2 saving writes valid base64 encodes, but on import it always fails.

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You can if you wish delete the files it downloads, it loads them into locallow appdata folder on windows under hexhog.

The issue with the UI was that making a new tile had a much farther allowance to show UI, while editing a tile was set to require you be significantly closer. This is being adjusted.

Edit: This has been adjusted to be the same distance, however I dislike how it feels and am considering reverting since you now are constantly getting the "what do you want to do with this tile" the moment you add one. Compared to before where you had to zoom in to do so.

I managed to get to play it, enjoyed it and found it a quick and light game. I found the sword spinners to be easily the best, with the large one the least effective for cost. Managed to not lose any health (asides from forced ability use)

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It crashes after playing the third level with no fade.

Repeated twice on webgl to crash at end of third level and click fiinish. (the one where you get first ability)
Windows build closes itself at end of third level.

Edit: Tried playing the level without the new tower, with, not using speed up, but it simply locks up at the same point.

I was uncertain if the crash is intended as it freezes on the windows build and html5 build at the same point. Looking forward to seeing this continued or fixed. Enjoyed the core concepts.

Hey Haikoo! I would love to do some more, and can bring it up with Dragon's Rest soon. Thanks for commenting :)

Sadly I caused something similar to a null reference exception by setting the sword die to nothing (via moving a die). It will roll forever.

I was making coffee! I didn't realize the timer and was trying to do it slowly. Still enjoyed myself and learned the only way to pour milk is to spray it all across the room! :D

What fun, what joy! I died. But at least I collected a god in a square container found under a rock!

Lovely singing and effects, the squares that come out and then go back down on a different layer are clever.

I enjoyed researching, the pain of moving my mouse, ah! (Pali is better)

Man did I have fun building little routes and then watching it go, then making better routes with better ships and BLOWING UP THE OLD ONES. It was a blast :D I also like how colonization help you discover more ships.

This was a blast, I felt every clue was reasonable and once I played with community it made things far more clear. It clearly took a lot of effort to make this all work, thank you for doing the work and giving the community something fun to do together. :)

That is so kind, thank you very much for trying it and taking the time to comment :)