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jonah-srg

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A member registered May 10, 2020 · View creator page →

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I love the color palette and block designs. The cursor took me a second to get acclimated to, but it's so expressive and versatile for the organization rush.

Very satisfying movement and loop. Once I got the feel for "nudging" to break and merge blocks it felt very smooth. The challenge really sneaks up, working on blocks on one side of the board and all of a sudden it's all a mess. Super polished, great work. My high score was 14,900 (or 149 I suppose).

Most of the time when people say when a game is like a slot machine, it's a bad thing. I think blocktime y'all proves that visual stimulation and ZZT-styled Vegas glitz can indeed be a good thing. I'll admit I didn't know what was happening most of the time, I don't know who gary is, but I figured if I could match blocks and make sparkles happen, I would be _fulfilled_ and, yep, I am pleased with my sparkle-making.

Very charming, I love the sprite work and theme. Chaining the explosions and setting the diamonds is enjoyable.  Reminds me of Pullfrog, in that you have to wrap your hands around the controls in the context of the block's pace and keeping yourself safe. Well done!

Utterly satisfying jelly physics. It kind of breaks my brain when something so "squishy" just works so idiomatically and feels great. I like this much more than Suika Game insofar that it feels like I am not subject to the whims of the physics system, but taking an active role playing with it. Enjoyed following along on bsky too, thanks for sharing!

Very pleasing animations and sounds, really enjoyed this. The combo sequences feel satisfying like Puyo Puyo, but the setup element feels much more loose with three rising bubbles that can only be mirrored. The bird clearing the cloud lines saved me a bunch. I had a pretty long run and my high score was 1086.

Thank you for the kind words! This one’s made in GameMaker. 

Gotcha. Game is in GameMaker, with sounds done in FamiStudio. 

Thanks for the detailed feedback, much appreciated. Yeah, I am in agreement on pretty much all of these points. On the recharging, not sure if you were on controller or keyboard, but I find that keyboard input ended up being quite a bit harder than intended and controller is almost too easy.

Great hand drawn style, clever puzzling. Love it.

Great animation and sprite work. Love the squash and stretch to get juice out of each hit.

Interesting little game, the shrimp is very fun to pilot. I managed to get out of the drone's grip pretty much by holding all the keys down, and it would give up on me. I got over 600 points and by then the lightning was coming fast.

Lovely cute pixel art. The circling mechanic for bonus points and erasing the clouds was always satisfying. Graceful introduction to the mechanics for circling and the grey clouds. Very nice!

Great high score chase on this, the risk/reward of managing speed is really satisfying. Very cool presentation too, fits the theme and hits that "highway" style tunnel vision thing that Guitar Hero and Thumper do.

This is what I wish happened when every time I boot up Ableton... Super cool.

LOVE THIS

This is a delight!

I am sorry to hear that, but thanks so much for sharing. I am so happy you found this game, or this game found you. Grieving is so hard, and I hope the game helped in whatever way a game can. Wishing you both well.

So clever, this was a lot of fun.

This is awesome, so excited to see your work in 3D. Love the low poly look, and the action is super responsive. Killing it as always!

Extremely cute style with beautiful sprites. Took me a couple goes to get the objective, but it wasn't long until I was shifting lanes, shooting on target, and racking up tons of points. Very enjoyable and great feedback/juice.

Nice beat em up action in low rez. Ducking and weaving with the dash is fun, it took me three or so runs to beat it. Has a nice sense of depth with simple colors. The special attack animation is great. Great job as always.

A killer game here. The sprite stacking/rotation of the ships is super clean and readable, while leaving plenty of space for shooting and dodging. The ripples and shadows in the water really emphasize the depth of the perspective. The small play area and floatiness of the ship feels very arcade-y, the comparison that comes to mind is Defender. The dash crash homing attack feels sick. The music has no right grooving so hard. And a classic multi phase final boss. Excellent all around.

Nice, this rules. The first few puzzles are pretty straightforward but the raising/lowering walls make for some real good puzzles. Reminiscent of Patrick's Parabox. Having the goal as unlocking the warp and navigating to it is cool, feels different than other sokoban games I've played lately. Hits the recursive theme nicely. Job well done!

Love the visuals and sound here, the flipping between channels works nicely. Since the "play area" of the TV screen is so small, it's like it's even more low res than 64x64. Detail on the TV set is nice as well. Couldn't manage a speed higher than 1 or 2 but I ended up making it fairly high. Nice job!

Exceptional Cave style action packed into Pico 8. The art is really well done, and the color choices make gameplay readable. I managed to get a clear on my last life as I fumbled through the second leg. Satisfying bosses. Great game, excited to see where it goes.

 

This is excellent. Hits those satisfying eureka moments like a picross puzzle. Nice little bonus on the level select screen after finishing the puzzles. Well done!

Top notch design, an absolute joy.

Killer album cover.

Congratulations! Extremely well deserved.

Thanks for playing! Yes, if you use the crank you can progress the dialogue in the printer room.

Extremely cute and tricky nananas.

A little frantic and a little puzzling, very nice. Not sure I totally understand how the commands are committed, but I was able to finish it without straining my hands too much. Well done.

An equally cynical and heartful communion here with an evocative setting. Love the art and bustling nature sounds. Very well done!

Great animation and elegant, tricky puzzles.

Very clever concept and deceptively tricky to solve. Well done!

Characterful and full of heart. A brilliant game.

I like it. Here's my best run.


It's Metroid, it's Mario, but actually it's The Plumber Thing. No spoilers, but if you haven't played it yet, there's an irresistible twist. The way the the player character options and control develops throughout the game is extremely clever.

WE LOVE SLUMBY

Utterly stylish visuals alongside music that absolutely jams. The concept is absurd and brilliant, and the weightiness of the sleeping player character lends to a heavy commitment combat style. Excited to see how the full game takes shape.