Great concept. I enjoyed playing it, it’s really cool to see what you’ve achieved in 4 days. Keep up the good work!
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Jordi Roca
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Thanks! I’m really glad you liked the look of the game. I’ve received a lot of feedback on the drone controls, and I really appreciated the way you described your experience. My goal was to design the gameplay so that players gradually improve their skills over time, creating a natural sense of progression and a feeling of belonging to that world.
Cool concept. The aesthetic is great. I had fun playing it. The inspiration from papers please is obvious, and that’s great. The only thing that I can neat pick is the fact that you get put into this world with so many characters and different colors, and it felt overwhelming at first, especially after I realized I voted out a yellow guy.
But overall it’s great, I enjoyed it.
Thanks! I’m really glad you liked the aesthetic.
As for the orbs and progression system—unfortunately, I didn’t have time to create a proper tutorial to explain everything clearly, so it can come across a bit messy. The idea is that by performing loops near the entities and collecting tokens, you slowly earn their trust. This trust is visually represented by a purple triangle-shaped vignette that appears on the screen. It symbolizes the player gradually becoming part of their world—starting to see things the way they do.
The artwork and narrative are AWESOME. I loved it!
When I started playing, I thought it was too easy until I reached the last level… it’s impossible! I even tried to cheat, I started taking pictures with my phone and spamming the wrong arrows to see the inputs that I was supposed to remember. But there was no way to get any stars, sad.
Honestly, I had fun and I truly enjoyed the experience. Thanks for sharing!
This is an edit on a review I did before. I was mad because I’ve rage-quitted the game after getting red on the wheel 5 times. Now I played it again, and I think I can give some better feedback.
Now that I’ve completed the game, I can say that even though I found frustrating the first minigame where I had to spam E a too many times, it felt good seeing the big wheel scrolling across the screen at the end.
The music is great, and the art is unique. I think some audio feedback for the fishing minigame would make it more immersive, but I’m neat picking. Overall, the game is simple and easy to understand. So good job!





