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ka1ikasan

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A member registered Aug 14, 2022 · View creator page →

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Great toolbox! I've been doing the core notation using colored text (digital player) and it has always been a pain to format without losing track of my narrative. Will totally try to adopt your notation and spread the word!

It's definitely not a kind of games I play but I was really curious about it. It's really fun and sounds like a total chaos in a good way. I can totally see myself bringing this game up to a group of kids I happen to spend ome time with! Cheers!

I'd name it as your best game up to date: it's really beautiful and mechanically very well done. I usually do not play as a party because of all the required bookkeeping in most games, but this one hits differently while keeping named characters. The Terror's special powers sound really good :D Will totally play a session or two soon!

Thanks! I really think about turning it into a more complete game some time later!

Thank you for your comment and glad you found it interesting! It is definitely a physical game that is a love letter to one of my favorite video games genre.

Thanks for the jam, it definitely kicked off this old idea of mine! Cheers!

Don't be too harsh on yourself! The easiest way to play is to print/draw a map and to use a couple of tokens (buttons, coins, whatever) to play physically. Digital solutions may include tabletop simulators such as Owlbear Rodeo (free). It really boils down to try and repeat each level without having to remember anything too difficult.

But yeah, I am a huge fan of Portal series as well as old school stealth games. Maybe I cranked the difficulty to 11 at some points.

Thanks a lot l for your kind words! TTRPG folks may have dry-erase grids to play on but it definitely requires a bit of work to play otherwise. I have to admit that I had to find a digital way to play while writing the game since I was on a work trip then.

Nice catch! Yes, the crossbow shot cannot be executed through a solid wall so I'll have to add it to the post-jam version of the game. Cheers!

Thanks a lot!

Honestly, I will try to submit one. I usually write TTRPG kind of stuff but might try to design an actual boardgame (terms and conditions may apply) for the larger audience.

That's a great idea! I'd love to see several of those that look alike on the outside but have different inside content: instant random vendors!

I love post-apocalypse games and it's a really good take on the genre. Character archetypes are cool and define both what they do and how they do stuff. I also like how easily you resolve the random events problem: "roll a d6 regularly" (instead of exact conditions at which it must be rolled) is something more games should implement IMO.

There are no PC health rules, I assume it is intended for a more freeform style gaming? I'd just eye-ball health based on check results. Is it kinda the way you do as well?

Congrats for this entry!

Rules as written, you lose it forever indeed. Thematically, it reduces chances of "beginner's luck" kind of success and there's a couple of other statistical considerations behind it. However, I can totally see myself granting an item or a bonus that allows to regain a "lower" die one time. 

I might publish a solo guide for Act your Age one day, just a couple of tips and hacks that make things advance smoothly. Hope my response help you in the meanwhile!

Thanks for your playtest feedback, that's very valuable! First of all, as per "how do I distribute the dice or die for the next age": you don't. Moving to the next age only allows you to gain new dice when a single mistake occurs dusing problem resolution. When you learn from your mistakes you can only gain new dice "up to your current age".

My solo plays were often organized in one short adventure per age, the number of scenes has always been different each time depending on how it went. For example, I have played a medieval one-shot as a daughter of a blacksmith. She was good at crafting weapons (talent 1) and selling merchandise (talent 2) and wanted to become king's blacksmith (goal). Using an oracle (Mythic GME in my case) I determined the starting situation: a chief of royal guards came into our village and I had an opportunity to ask him to become a blacksmith in royal army. This Teen memory was pretty quick: I had to prove that I was worthy by crafting a knife as a showcase of my talent (succeed craft with target difficulty 8) and afters a couple of good rolls I succeeded at my current goal. My Young Adult memory was much much longer though: oracle determined that I had to succeed at finding right materials and crafting a shield at difficulty 12. I failed a lot, each time I decided that I needed someone's help and each time it turned out to be almost a separate adventure. Each adventure provided me an item or a knowledge that I estimated to +1 bonus to a single roll, a reroll of a single die or similar bonuses (cf. "How do I hack this game?" section). After many tries, I succeeded to craft a good shield and advanced to Adult age.

Thanks a lot for, that's sweet! I've mostly playtested it solo during the development and had a blast, feel free to reach out back if there are any design flaws!

Very creative idea that really sparkles the imagination! I can totally see myself running so many variations of the core mechanic to fit almost any setting where radio transmission may be a thing.

That's so kind, thank you!

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Thanks for your kind words! Yeah, depending on how many mistakes were made during the lifetime, senior may indeed end up with only a d4. The whole dice progression took up a bit of time to simulate both senior's experience and teenager's youth and capacity to surpass themselves.

Tons of excellent games indeed! I am still discovering other entries myself! :D

Honestly, keep the one that you use at least for section names, maybe some emphasis or something like that. Along with this font, any old-ish looking font should work. Maybe take a look at FontsInUse: search for horror shows quite a bit of Helvetica and even Times New Roman, which, added to a more stylyzed fonts, seem to work well. But maybe you will find something that corresponds more to what you are looking for :)

You're goddamn right Blank Template - Imgflip

I will probably spend my day speaking in badass quotes. Thanks for clarifying that, I totally overlooked the ammo part of sheets. Cheers and thanks again for the game!

"I ain't got time to bleed!" I kinda miss those old action films: they have questionable ethics but damn the punch lines were fun. I can totally see myself playing RPSG during a car ride. Thanks for the memories and a cool concept!

A quick rules-wise question: is Ammo a binary value? If I understand correctly, I only have Ammo for one Gun action. After that, I have to invoke a reload trigger, right?

Ok, I chuckled out loud several times, it's a really cool for such a short game. I like other-than-dice-or-cards resolution systems and look into integrating my other hobbies (e.g. speedcubing) into TTRPGs. It's a really nice entry, thanks! 

A quick question: it seems a bit strange that the artwork didn't make it to the game while the copyright alone takes almost half a column. Is there a reason for such a long licence? Maybe publish it as "CC BY 4.0" which would leave enough space for your sk8er-wizArt?

Thanks for this game, it sounds really fun! Any (rare) games where you embody the evil are usually pretty grim and it's really cool to see Beetlejuice/Casper/Adams family inspired game. The only issue for me is the font that is kinda hard to read. I have no dyslexia of any kind but all caps text with a stylish (I have to admit) font is a bit harsh for my eyes. Maybe it's also a matter of interlinear space due to the short format. Anyway, really cool entry overall!

Really cool game and setting, I agree with Plamen on many points: it would be cool to see a postmortem version as a trifold or something similar. But really cool setting, I never have an opportunity to go full "Arrrr!" when I play and I will likely try AoH during one of the next sessions! 

Thanks a lot! I have to admit it took some time to be sure there's no hidden issues in it :D

Just added a printer friendly version :) It still has blue color-coding but can easily be printed in shades of gray. The front cover is also much lighter.

Thanks for checking out my game! I will try to give it a rehaul and a few add-ons after my current projects.  I've took a look at your jam (and your games!) and will totally take part of this adventure! All the good luck to your family and let's make this world a bit better!

La mécanique des compétences et l'interprétation de 1d100 sont vraiment trop cools ! Merci pour ce jeu, je vais essayer de le proposer à une de mes tables (ou le hacker directement dans une de mes campagnes de manière machiavélique).

Are those the correct files? It looks like a completely different game.

This. Also, while PDFs do not have nice paper and biblichor, they are searchable and convenient for a lot of people. It's not just a cut-down version of the document, it's just a different version.

The Content Warning here is not only about the content: self-harm is a game mechanic itself. Read it if you want, make a whatever opinion about it if you wish but do not play it. Let it be a hypothetical experience. Take care!

Didn't have a chance to play the game yet, but that's a really promising book. I love games where journaling is accompanied by trackers, resources, and similar mechanics of tabletop games. Also, the art and quotes in the game are really cool. I will play the game soon and add my post-playthrough thoughts here :) 

Hello everyone! Glad to be in the Kitchen and impatient to cook something delicious!

👋 France.
🧭 Came here from
https://physicalgamejams.com/. Itch jams section is a real hodgepodge so I use it to find TTRPG and physical games jams.
🍽️ I speak French, English and Russian. I will likely submit something in English I think.
🎲 I've been exploring a lot of cozy games these times: just published a conflict-less hexcrawler and did a talk-with-hitchhikers simulator before that.

Good luck everyone and dont... roast each other too hard 🥁

Ka1ikasan

Sorry if it is something obvious, I am quite new to jams and couldn't find the info anywhere.

With the deadlines being extended to september I can finally have enough time to put more stuff in the game that I was initially able to. My current submission is a rules-only document but I could do the full layout / art version by the new deadline. How should it be done technically? Should I de-submit my current work and submit it again when I update it? Or maybe I could just update my game and keep the current submission? Any experienced jammers?

Thanks in advance and good luck everyone!

I have previously left a comment on the jam submission page, but really wanted it to also appear on the game's main page: it's a really cool journaling game with very interesting prompts (both texts and images). It could be played in one sitting or over many days (a.k.a. coffee break journaling). Thanks a lot!

Did a whole playthrough: it was a really nice experience and an opportunity to play a new kind of character for me (a kid who found an artefact, Jumanji-style). All prompts are really nice and I really appreciated both text and image prompts, it is really something unusual. Great journaling game that I can highly recommend!

A little bit less than 4 month for the full garden to grow up (started Feb 18 ). Very interesting experience, thanks again!

Honestly, I read it though and glanced at some of the cards: it's really cool! I mean, I see myself doing a few playthroughs and get the cards nicely printed. Great job!

Not familiar with Snap! (even had to do a search TBH) but it's a nice little project. Managed to go pretty far in the game and I believe it ended prematurely at 256 trash collected. I guess I finished it :D

Great game, thanks! The "level" design is really cool, there's a lot of variation of turn radius, places where defenders may hit two routes at the same time, etc.