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KUBATAIGA Dynamics

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A member registered Dec 17, 2021 · View creator page →

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It should come with a user manual right in the package and it should be detailed in how to use it. If it doesn’t then try the latest demo version, it should be in the main directory. I am getting the newest version ready to distribute so there will be a new tutorial series right off the bat once it comes out to make it less confusing.

And “The data is too huge—I want to know how to add skills and some settings for taking damage when hit by monsters” this is being taken care of and its being compartmentalized for easier use and the newer version has new settings for the player such as damage settings.

The new update should be coming soon, since my artist has gotten back on working on art for my game so I will have more time to start helping with things such as tutorials.

Hello! The latest download is “ABS Plugin Version 8.27.2025 𝑵𝑬𝑾𝑬𝑺𝑻” and the ABS Demo Latest version is “ABS Demo Version 8.27.2025 𝑵𝑬𝑾𝑬𝑺𝑻”. The “ABS Plugin Version 8.27.2025 𝑵𝑬𝑾𝑬𝑺𝑻” is located here:

The MV version is expected to be released in another couple of weeks to a month. I had to redo a significant portion of the code and optimize the plugin for older machines. I am really excited to release it for MV, and I’ll notify everyone once it is out.

Absolutely! That sounds like a really fun feature to incorporate! I will try to incorporate that after the new update comes out for the plugin.

Hello! Testing should begin within the next couple of days. Our plugin is undergoing a couple more updates and performance tests. The next version is expected to be released within the next couple of days to a week, which will then clear up some time for testing.

Thank you for keeping up on our progress.

We’re doing that here soon, along with a bunch of features that we’ve just added to the plugin. The MMORPG Maker Plugin for RPG Maker MZ will be tested later this month, and then a video is going to be released after We make our plugin compatible with that one.

You’re very welcome. Thank you for letting me know about the issue.

Finished. The newest version, along with an updated manual, is available. I am still working on the Weapon setup part in the manual, but the magic setup is already done. Thanks for your feedback, and thank you for waiting. Newest download is -ABS Plugin Version 8.27.2025 𝑵𝑬𝑾𝑬𝑺𝑻- https://kubataiga.itch.io/action-battle-system-plugin-rpg-maker-mz

For pixel movement that works with this plugin, please use the DOT movement system plugin for MZ: https://forums.rpgmakerweb.com/index.php?threads/dot-move-system.130489/

It’s almost done. I’ll let you know when I am done uploading it.

Yes, this is my bad, and I should’ve made the time to upload this sooner. I will be uploading the recent version here shortly, probably tonight., I am sorry for the inconvenience and will most certainly do better when it comes to uploading a new, date version of this plugin. Thank you for your feedback. I will use this to improve.

Ah, yes. Separate animations are a relatively easy thing to include. I can add the ability for users to change the sprite graphics to jump, run, or some other animation, just like the attack manager that is already included.

Let me research it and see what I can do! I would love to add yet another battle system to the plugin. Thanks for bringing this up!

Actually, the funny thing is that it should most definitely run with them. My game uses a good few Visustella plugins, and it is currently being upgraded to this plugin system, and so far, there haven’t been any problems. But if I do encounter any or you do, I will get them fixed pretty fast.

I have been meaning to ask you this: do you have a Discord I can join?

That’s okay! The plugin is almost complete, and once the final version of the MZ ABS Plugin is released, you’ll be able to download the plugin for free, and the MV version will be out. If you’re a customer who has purchased the plugin when it was still in development, you’ll get something good (still planning on what that will be). Here, if you want to keep up on the updates, you can subscribe to my channel. https://www.youtube.com/@Xynteract

Ummm, let me upload a zip file version for Mac. It’ll take me a little bit.

Hello! It’s been about a month since my last reply, and I wanted to mention here that the big update, along with the MV version, is coming soon.

We’ve bought the MZ3D plugin and are going to be testing it alongside our ABS plugin, and we expect results soon. Additionally, the plugin is being tested with Ultra Mode 7 and will be made compatible with the MMORPG Maker MZ networking plugin (you can check it out here if you’re curious!).

Feel free to follow us for more updates about it!

Hey, Malizia. I am planning to start using this plugin again so that I can start understanding it a bit, but I also wanted to ask if it would be okay if I tried to make my Action Battle System Plugin Compatible with it? So that if users are using this plugin and mine, they don’t need to worry about doing extra things to make them work together. It may already be compatible, but I have to test it.

It was removed for a short while due to bugs and a couple of issues, but it should be back up by tomorrow.

It’s only MZ right now, but I’m also working on an MV version. I want to try to get a couple more features developed in the MZ before releasing other versions.

I wanted to give you an update on what’s going on with the two plugins. I’ve made some great progress and included a bunch of plugin commands. It’s been very fun experimenting with this plugin because it is something very different from the Galv Projectile plugin.

Sorry it took so long to reply, I was gone for a bit. Thank you very much!

It is almost done. I have to write down a lot of features, and I need to explain how they work and how to use them properly.

Yes, absolutely! It’ll be done within a couple of days, that okay?

If it isn’t that, then let me know I’ll do some more digging after the template and plugin are done backing up to our database.

Okay, just figured the problem out for the both of them I think. So this morning I just fixed a problem having to do with the old image files because I had to change a bunch of their names from # to % so that it could compile the demo properly, and for your version I do not think I replaced the character image files that is loaded apon the start of the game, which can be found in the database in the main actor 1 settings, so I think all you need to do is switch that over to one of the new sprite sheets. If there is a problem with the game apon opening the menu with the message saying couldn’t find actor 1 or something like that then just add the actor 1 face file to the face folder in the project from another game project and it should be fixed. Hope this helps.

I thought I tested the entire thing. I’ll resolve the issue. Can you tell me what the image file names consist of? Sometimes Windows can change the names of the image files after unpacking. Find the main player image file name and tell me what it is.

Thank you! I can write a quick and easy manual if you’d like on how to use all the features.

Sent.

Sent.

Just got the tower defense part done, and everything should be set up for the Early Access version, so I’ll be sending it now. I already have your email, so no need to share it.

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Yes, it will probably be sent to your email. Join our Discord server https://discord.gg/vqUM8ZC4 and DM me XYNTERACT ENTERTAINMENT by hovering over the name and clicking message. This way, it is safer and no one else gets hold of your email. If I can’t find it in the payment history.

I just returned from something, and will be sending you the demo project soon.

Sure! That would be great. I’ve been needing some testers, but I just haven’t been able to start finding any. You can join my Discord server https://discord.gg/vqUM8ZC4 and my Patreon for free, or join (Tester) if you want to support me.

If not today, then tomorrow.

Yes, one of the features that I finished just in time for release is coming soon. I am sorry, I didn’t expect so many problems beforehand, but I will make sure that you are the first to get the new system.

Ah, yes, the older version needs some 3RD party plugins like the Eli MZ Self Variables. But don’t worry about using those; whoever buys the template will get the 2025 version immediately after I am done with creating it, which will be tomorrow.

Sorry, it is taking a little longer than I expected. I had to fix a couple of issues, but it is almost done.

It’s almost ready! Just polishing the collisions!