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larrynachos

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A member registered Mar 29, 2015 · View creator page →

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Is that luigis mansion

I open the example project and everything seems to work, but when I try adding it to my own project, I don't get the 3d options and such underneath the renderacontroller properties

newgrounds icon heck yeh

This is a really neat tool!

Since you seem to know what you're doing, do you know of any way to get Construct 3 to display as an overlay over the user's desktop? For so long, I've wanted to make a 'desktop buddies" application.

I figured it out by looking at the overlay example, I needed to access the state "username" instead of just using the username expression.

The username expression doesn't seem to work, I want a player to !join, and for a sprite to be created and fill in their username in an instance variable. The return is blank

Cute game! My spanish is not quite there yet but I fumbled my way around ^^;

Also just a heads up, I had to regress from 2.74.3 to 2.73 because it wasn't working on mobile. I couldn't get any debug info because I couldn't get the chrome remote dev tools working to peek at the console on mobile

Latest version of the 3DO, I reinstalled 2.74.3 and it seems to be working, so I'll stick to this version

happens both on 440.2 stable and 443 beta

Getting a lot of these now, my layout looks invisible until I switch to a new layout 
[.WebGL-0x2e4402d20d00] GL_INVALID_OPERATION: glDrawElements: It is undefined behaviour to have a used but unbound uniform buffer.

The latest beta broke the plugin, my project won't preview unless I delete the 3d object plugin from my project. I looked at the patch notes, they changed the way that things are rendered in order to be more efficient.
The error code: 

canvasManager.js:1 Error creating WebGL renderer: Error: Error linking shader program: Types of varying 'vColor' differ between VERTEX and FRAGMENT shaders. FRAGMENT varying vColor does not match any VERTEX varying

How do I import a script into the file structure? I need to import a library

this is perfect, thank you!

Ai generated garbage

What a splendid recreation! So glad this exists :D

Fantastic work, thank you!

These are so good! I wish you'd bundle all of your assets together to make buying them easier ;-;

that tree is... dabbing? omg lol

I love everything about this little guy

I've gotten my pathfinding working, but I'm trying to make a monster chase a player, and the monster just goes to where they were, stands around for a second or two, then pathfind again. How can I update the pathfinding more frequently, preferably while the monster is still in motion?

incredible

These are so cute! 

neat!

These look awesome! Love your assets!

Looking good!

These are very good! Consistent style, with lots of variety!

very clean

Yeah, AI isn't quite ready for pixel art generation. However, you might want to look into using controlNET to generate animations with continuity, then pack those into a spritesheet.

Ah okay, thanks for letting me know! I thought the change color effect  was bugged for the 3dobject but I just tried it again and it works, just doesn't display properly in the editor. Thanks again!

I can't figure out how to change solid colors. Do I need to export the model with different materials for the different solid colors? Can I just change the color of a material that's already a solid color?  I'm using Kenney's minigolf assets, and I'd like to be able to change the colors of the green, walls and obstacles without exporting multiple different models. Thanks!

These are awesome! Hope I can find a use for them :)

very interesting! Not sure I can think of a practical use for this individual asset, but I hope you create more assets!