The game is really nice. It’s not usually my cup of tea, but I got a taste for it. The production is excellent, the graphics are nice, the idea is original… very nice work! Bravo
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Laurent Ongaro
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Thank you for your kind comment! The dash works, I’m sure (watch the video on the project page), but to use it, you have to right-click and perform press a direction key (or jump) simultaneously! It’s a bit fiddly. I should probably improve that. The inventory is simply displayed for now; there’s no way to do anything there. A web version is planned, but I still have some work to do first.
Some precision about this project
I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.
And the main part of the code comes from an online course I’m following. And it’s fantastic !
I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school
thanks for your kind comment. But I’ve not done all the work myself. I use the Odin language that is AWESOME for game dev. It’s fast, rather simple, the learning curse is low and the community is small be very welcoming and friendly.
And the main part of the code comes from an online course I’m following. And it’s fantastic !
I’ve following tons of tutos to learn gamedev during the last 10 years, and this one is in my Top 3 ! You can have more info with this link on google school
But THERE IS an option for full screen !! Just press ALT+ENTER to toggle it while playing. To pass the spikes on the room at the right, you have to find the dash power up ! ;-)
(I updated this comment, because I made a mistake, there is no option in settings to change that for now, but the new release will start in full screen by default)








