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LuLu

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A member registered Apr 08, 2020 · View creator page →

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Thx!

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The reason your item is defaulting to "ANY" is because the game doesn't recognize Panties as a valid, internal slot name. Try changing the clothing slot tag for your Panties item to UNDERWEARBOTTOM

The game has the following slots for clothing:

ANY
HEADWEAR
TOP
BOTTOM
UNDERWEARTOP
UNDERWEARBOTTOM
LEGS
SHOES
COSTUME
UNDERWEARSET

ANY - Can only be placed in the additional menu on the right.

The rest can only be placed in their own or in the additional menu on the right.  Some of them have functionality if they are in their slots, (like TOP, BOTTOM, UNDERWEARTOP,  UNDERWEARBOTTOM, COSTUME, UNDERWEARSE ). They affect the tags with which the character will be generated.

Just update the item's slot tag to UNDERWEARBOTTOM and it should be placed correctly!

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Thank you! Yes, you should be able to use a LoRA by adding <lora:your_lora_name:0.9> in the settings menu. Also, don't forget to add the LoRA token if the LoRA requires it. Please let me know if you need any further help with that.

Thanks!

Check new version 1.1.3

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Okay, I understand what the problem is. Comfy caches the prompt and no longer attempts to regenerate it. This is not a problem with the game, it is a problem with Comfy. And right now I don't know how to fix it

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Do you mean adding a button that randomly selects one from all services or a group of services?

I'm not sure I understand, isn't that how it works right now? You click on the service, and if you don't like it, you click on regenerate at the bottom of the screen.

Good questions.
You can do this using {option1|option2}. The number of options is unlimited; you can add as many as you want {option1|option2|option3|option4|option5}, etc. 
Only one option will be selected from these lists with equal probability.

Here's an example:

hires, white background, {1boy, blue eyes|1girl, red eyes|1other, green eyes}, looking at viewer

This will give you 3 possible options for the final prompt:

  • hires, white background, 1boy, blue eyes, looking at viewer
  • hires, white background, 1girl, red eyes, looking at viewer
  • hires, white background, 1other, green eyes, looking at viewer



If you want to have an possible option, you can write the following:

{possible_option|}

possible_option will be displayed 50% of the time.

If you want to reduce the chance to 25%, use:

{{possible_option|}|} 



You can nest them inside each other and combine them as you like:

class {warrior with {sword|spear}|rouge with {bow|crossbow}} in {day|sunset|night}

might give you in the end something like: class warrior with spear in sunset


Here some links with examples, but might not all work with comfyui, (I am sure thats weighted :: and multiple select $$ notations, does not work with comfyui):




P.S. Arousal_Level does nothing. It is a remnant left over from development.
The idea was that the higher the arousal, the more options would open up, but I decided not to limit the players' choice

A few recommendations from me. These are recommendations, so see what works best and gives you the best image.

Don't use capital letters in the prompt and add spaces after commas. I'm not sure, but it may affect the image quality.

Don't use lipstick if it's just “clothing” that the player can put on the character. But add it if it's an important part of the scene, for example, in glory hole, you can leave it as is.

In walking in the city, I would add the standing or walking tag. Otherwise, the character may be generated in the wrong pose.

If the act is not with a human, but with another race, I would add the this race penis tag. For example, if it happens with a goblin, add goblin penis.

And again, thank you for your participation.

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Thank you for your contribution! Please add the file names in brackets after the link. For example, files.catbox.moe/g1bR1sH.csv (adventure_actions.csv)

Also, in some files, you need to delete the second line, as it is only there as an example and simply clutters up the options. Don't forget to update the links if you do this.

 I can't wait to see what you've built!

(3 edits)

Ready to contribute? Submit your amazing mods below! I can't wait to see what you've built. 

Please make sure to provide a working link and any installation instructions. If you need a place to host your files, you can use popular sites like Google Drive, Mega, catbox.moe, or pastebin.com. Show us what you've built!

Hello, unfortunately, the game does not have a Discord server.  I will create a special thread for user mods.

The way I see it, it's a matter of belief and commitment. If you want it, I believe you can do it. All that's left is your commitment.

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Thank you for your kind comment.

Yes, I created it more as a concept than as a good game, and the installation itself already turns a lot of people. The lack of a tutorial is a bad decision I made because I didn't expect the game to be successfully launched by even a small number of people.

As for the blacklist, that's a good idea. I'll need to add it in one of the next updates, but it won't be soon.


At the moment, v1.1.2, I can only provide a solution with modifications. But it will require your time and effort. You will need a spreadsheet editor, such as Excel (I use LibreOffice Calc).

1. You can download all the tables and put them in the game's mods files %appdata%\Godot\app_userdata\Character Matrix\mods\characters\random or find the button for this in the settings menu.

2. You can modify any table as you see fit and add new ones, except for the all_races.csv table. It is the entry point. Unfortunately, all_races.csv is not read by the game, which is a bug, so any changes to it will not be applied. When opening and saving tables, make sure you set tab separator, not comma.

I have added the tables to the download list as [WIP] characters tables