🔞 ADULT: Profile/lunaticlurker - High Quality

Skip to main content

lunaticlurker

35
Posts
1
Followers
21
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Awesome!! Thank you <3

Closer picture so the numbers are more visible xD

That was pretty nice, good job!!
Keep up the gamemaking!!!!

Actually that use of dirty cash makes sense and I just didn't see it's potential xD

Game looks nice!!

The collisions could have been a bit more lenient, I felt like I couldn't go/squeeze by some things that looke dlike I should be able to. 

The music didn't loop for me and the eggs could have been more hidden.

Learn, adjust, and keep it up!!

This is pretty cool!!

Crowkies Dirty Cash Skip is iconis too dark, missed it existed at first xD Also I feel like it didn't need to be his ability, because it's kinda useless? Why would you use it instead of the Cash ability, which gives you the same amount of money without the stun? Instead it you can still add it to the timeline and make it so you can hover over the icons that are locked in the timeline to  see what they do to prepare accordingly.

Idk if I didn't understand something or didn't pay enough attention, but it felt like you can randomly miss, which if that''s the case is awful in a game like this, if that's not a thing and I'm just stupid then ignore that, sorry xD <3

It not being a back and forth with the enemy makes it get old faster I feel like, also the money disappearing makes it so you have to place money first every time, otherwise I do really like what you did here though!!

This game looks super cool!!!xD

There were some situations where you enter a new screen and immediatly get hit or run off a plattform into spikes, I felt that was a little unfair, but maybe that was intended, since you called this a rage game?

Movement felt nice too

Yeah, would be good, tried to explain it by making you stuck, so I hoped people would try to shoot it. Didn't know you could clip yourself outta of there xD thanks for telling me 

You build a nice little worl there <3

I did feel like there wasn't much to do with the dragoons? playing and feeding just made numbers go up and fighting the enemies also didn't have any effect sadly. I guess I was missing more of a reason to do these things, but I guess that's because it's a game jam game and thus not done, as you explained in the beginning.

Also the walking of doki shows her feet on her head, I think? So some sprite or animation problem or how it's implemented.

If you had fun making this, then now after the game jam you could use the chance of having more time to make something more finished, either this or a new thing <3

Fine Demo, definitely would like the collision shapes to be adjusted. I bump into too much, also thought the bigger  rocks at thre start were floor decoration and not an obstacle, but otherwise the art for the game does look good, and you choose a nice song fitting the vibe!!

Oooh, I see, looking at it after you said so, I understand how you can mistake the buildings for plattforms xD thanks for pointing that out<3

AWESOME!!!!

I think other comments already said the things I had in mind so, Cool you accomplished so much in 2 weeks, presentation is great!

Getting the chain reactions is fun!!
I think I would have liked it better if you attacked in the mouse direction too

Besides that, just a little small in browser xD

Nice game, just feel like it could have been zoomed out a bit.

Also felt like I always entered the next room quicker than I expect it and then run into the first power up.

Combo chaining is cool!!

Had to download some windows features, but got it to work xD

This is pretty cool, with figuring out the order, I like it.

Awesome Idea!!!!

Would be nice if you could write down the controls on your games page, took me a while to figure out xD

I think the contact bomb makes the Instant bomb a little useless, so maybe the contact one should have less power to make the contact one more useful? Or just limit the amount of contact bombs. Plus they stack, so if you put multiple in one spot you get launched further, which I like, so limiting the amount might be better.
Ghost bombs are a cool idea as well!!

I really like the doki model <3

The holes are hard to see, but I managed to get to the end!!

I feel like some segments of road are placed on wrong heights or are not level or tilted? SOmetimes I get stuck and need to go around an opstacle that seems to be just the road.

Don't feel like I can say much you don't know, so I'll just say keep it up!!

Nice game!!

Maybe a little easy, but it's fine <3

Really impressive that you all did so much art, too~

Also cool how seemless you made the whole thing from switching between dialogue and gameplay!

Really fun game, I love it!!!!

some things could have been made cooler, I guess, but that's just because of the timelimit in a gamejam. Like the battle with the tomato could have you run into the tomato to attack and the indicators for the tomatos attack . It feels like when there is an attack on one side, it is supposed to be one on one side and one on the other for example. Also I only saw the bandit I was following in the first stage, when I played the game for the second time, could also be cool to run into them if you're fast enough, idk, Good stuff <3

I also really like how things can block your vision, if you run into too much stuff xD

Thank you for your generous advice <3

Also yes, you did make it to the end, yay!!!

Thank you for your message <3
The dash being so weird is actually, because I don't know how else to do it xD
I had a different version before, but that would just update your position and thus place you into walls
I think the problem right now might be that moving left and right could be resetting the movement and thus cancelling the dash, but I don't know how to fix that.
UI is definitey something I need to learn more about, you're right xD

Hey, I'm new to gamedev(trying Godot at the moment) and I wanted some sparkles flying off of things and I don't know how to use these, since they all have a black background. Does anyone know of a tutorial or have a keyword I should look up to learn how to use these or are they just not for my use case and I should look for something else

oooh, thank you for your insights!!

adding any audio completely slipped my mind xD

I found out about thatdashing thing too after I uploaded it and didn't evaluate if it's a problem, because I just thought it's fun xD Now that I think about it though, you can probably skip quite some parts of the game 

Awesome game!!! Managed to beat stage 19!

I didn't even have problems with the web version. I don't know what to say, I had a fun time.

only problem I maybe had, was that I sometimes tried to place a peg and didn't hit the right spot and had to re-move it to where I wanted it more carefully. Could maybe help if it was placed in the nearest possible spot, but I could also just be more careful

Thank you for playing!!
I did know I wouldn't have the time to make many levels, so I wanted to give people at least a little bit of a challange, but I guess in turn I didn't properly introduce the game mechanics enough, at least for someone not used to this kind of game, and yeah , I could have worked more on the controls xD

nicely done!!

Managed to save the town!

I don't know if I can reload the other guns or find more ammo maybe, would be cool though.

I like the gun that places a bouncy barrier, or something xD

Nice!! I really enjoyed the game, which made me kinda sad that it is so janky.
For example sometimes pulling the block behind you, instead of the on in front or not being able to grab them at all. Also the blocks affecting the ones below sometimes.

But I did really enjoy the puzzles you came up with <3

Cooool!!!

I like the flying around, feels good!

The visibility could be better. It was hard for me to tell apart the bottom of the blocks from the background.

I managed to break the cage!!! Score of 457950!!!!

pretty nice how it's better to have many Dragoons on screen, but that also makes it harder to see Doki. So you get more points, but it's also harder to play.

Could have been cool to have more things to control, or if there were different dragoon balls with different physics or something

Also Fullscreen worked well for me <3

This had my greatest enemy in videogames in it, and a remote to pause time would beat it! Automatically scrolling text!! (it's fine, I'm just a slow reader xD)

The plattforming was nice, I like the teleporting, makes it fast paced and then the contrast of using the sword to stop movement quickly.

Attacking anyone or an explosive attack I didn't find though, idk if you forgot to mention some control? I tried every controller button at least and couldn't manage to hit anyone, but cool you got a controller to work in the first place!

It's pretty cute, I think I don't 100% understand hoe some things work/what some symbols mean, but I can see the vision! If expanded up, it could make for some more fun gameplay

Also neat graphics theme <3

Neat game!!!

I got 5 endings, yay
I was rushing a little, because it's a little heavy on my pc, but I can't expect an optimized game here,  so it's fiiiine

Everything seemed to work correctly as well, unsell I tried to skip through too fast, then the screen transitions weren't there, but that might have been just my PC not loading fast enough xD

Thank you for the advise <3

How'd you find this already? xD

Thanks for he feedback! I must have gotten used to he controls and not realised how bad it really is.

I thought 1 button to switch through them could be too slow, but I never tried it, so could work well actually