After putting Happy Rock onto Show & Tell, I wasn't expecting my Show & Tell section to light up and ask me to pick which rocks to boost. I clicked the bell to end the turn again, and the game seemed to be stuck at that point (both the Computer and I couldn't move).
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Sui-hin Mak
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Thank you for making it. Bug found. I used a long purple line to connect all triangles except the new one at the bottom. I tried to add that new triangle onto the spline. poof, the spline is gone, the 5 purple boats are stranded on the ocean. Also, I edited a land route (canal) just before the upgrade splash screen, and then that route was lost. Had to wait until there's another canal and I rebuilt the blue line.
Thank you for the prompt update. I checked it out and quite like the balance and variety of module tiles now! :)
The only thing to me, for my run just now, is that there is a slightly smaller chance to get the white pyramid (knowledge item?) now. But it only happened since level 12, and I'm sure this would not have been a problem if I have used the redraw button more to get 'Siphons' (there were only two in my last try).
Not sure what happened, but 'Ribbits' (the brain-producing factory) became like this just now. It had never occurred to me in previous tries:

Amazing game.
Reminds me of 'compartmentalisation' in high school Biology.
The onions (gas? blood?) became quite hard to obtain in levels 11 and 12, as there are limited pumps and limited boosting tiles, while too many kinds of module tiles destroys onions.
Wished there could be more 'vein+vervid' tiles and 'vervid edge' tiles in later levels. The ability to build newer vervids has been limited by the number of available tiles. For example, there are only 2 Egg tiles available. It would be nice if there are newer kinds of module tiles in later levels, but it is already enjoyable right now.
Oh, I figured it out now. Awesome game mechanics and graphics! As it is a tower defense game, perhaps there could be some walls or barricades?
I also experienced the 1000 limit with the materials as another comment mentioned.
I couldn't recognise that cube was metal. I thought it was land. Perhaps a hexagonal shape would be better.
One thing though: I don't like getting the blessings cards too frequently. They did help as some point, but eventually it became a little bit annoying how to discard them, e.g. +50 Health and -3 Sickness to people who are already healthy and not sick.
Sometimes when the tooltip is shown to the bottom right of the cursor, the hand blocks part of the first word.
Yay! Enjoyable game. Wished there was a more obvious message when the level threshold was reached, e.g. at the end of the day.






