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Sui-hin Mak

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A member registered Feb 23, 2025 ยท View creator page โ†’

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After putting Happy Rock onto Show & Tell, I wasn't expecting my Show & Tell section to light up and ask me to pick which rocks to boost. I clicked the bell to end the turn again, and the game seemed to be stuck at that point (both the Computer and I couldn't move).

Couldn't move once it's tied... the playing order was ([1,2,3], [4,5,6], [7,8,9]):
X5, O7,, X8, O2, X4,  O6,  X9, O1, X3. Stuck. 

๐Ÿ’ฉ A shitty time-waster ๐Ÿคช

Nice game. Adorable minimalist aesthetics. I wasn't aware of the shuffle button while playing through the whole game. There were sometimes Qs without any Us on the board.

The purple circle also disappeared after taking the screenshot. There was an empty slot at the bottom, but no other new line could be drawn. The orange circle took the first space, and every circle colour moved up 1 space.

I don't know why I got it turning clockwise  mid-way once at this level though. Yes, I agree that having only 1 direction felt intentional, which is great.

That's because of the limited number of charges in each level. There are special pastas (transparent macaroni, mouldy transparent macaroni) which add charges when linked.

Cute game!

There is nothing sacred in the 'Sunken Temple'... 'Pesky intruders' aren't pesky... Could be slightly more challenging. Good try! :)

Thank you for making it. Bug found. I used a long purple line to connect all triangles except the new one at the bottom. I tried to add that new triangle onto the spline. poof, the spline is gone, the 5 purple boats are stranded on the ocean. Also, I edited a land route (canal) just before the upgrade splash screen, and then that route was lost. Had to wait until there's another canal and I rebuilt the blue line.

Don't worry, maybe it'll be okay when it's fleshed out, because I would only click until the selected tile is deselected. Let's see. I don't think dragging would be a clean solution to this.

Not quite sure on the mechanics of putting the tile at the end of the deck by right clicking. For me, right click means cancel in this game. So, I often try to right click on the tile on that hotbar when I decided not to place a selected tile.

Thank you for the prompt update. I checked it out and quite like the balance and variety of module tiles now! :)
The only thing to me, for my run just now, is that there is a slightly smaller chance to get the white pyramid (knowledge item?) now. But it only happened since level 12, and I'm sure this would not have been a problem if I have used the redraw button more to get 'Siphons' (there were only two in my last try).

Not sure what happened, but 'Ribbits' (the brain-producing factory) became like this just now. It had never occurred to me in previous tries: 


Clean and pleasant art style, nice upgrade tree

Vena comments ยท Posted in Vena comments

Amazing game.
Reminds me of 'compartmentalisation' in high school Biology.
The onions (gas? blood?) became quite hard to obtain in levels 11 and 12, as there are limited pumps and limited boosting tiles, while too many kinds of module tiles destroys onions.
Wished there could be more 'vein+vervid' tiles and 'vervid edge' tiles in later levels. The ability to build newer vervids has been limited by the number of available tiles. For example, there are only 2 Egg tiles available. It would be nice if there are newer kinds of module tiles in later levels, but it is already enjoyable right now.

The MSN Live offline avatar reminded me of my childhood memories, in a good, enjoyable way. Great use of retro images in this platformer mini-game. Wished it was slightly longer.

Cool game.

It feels organic to combine filmmaking and game-making โ˜บ๏ธ๐Ÿ‘

Thoughtful dark comedy. What is humanity? What makes us human?

Cool game. The dark pieces are not very visible on dark squares. It would be better if the dark pieces have light borders.

I think these blanks could still be clearer, because I thought the relative clause ", who ..." was referring to the first person instead of the second person at first.

I could help you to translate in-game texts to Traditional Chinese, Hong Kong Cantonese, and Simplified Chinese if you wish. I have been translating at work since 2015.

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Got it! Mention this in the tutorial after the jam is over ๐Ÿ˜‚

Also, I wasn't sure "1st player" and "3rd player" was a good identifier. I read that in relation to the direction of attack. Maybe "leftmost, middle, rightmost" would be better.

Cool concept and execution! For some reason, I wasn't able to use the bought inventory.

The blocks didn't fall and I couldn't select any of them. Normally, a white circle would appear behind every block you select.

Nice... I think I saw a comment of another guy getting an extreme number past the limit and became extremely negative. I don't know if the current version allows this.

you have raised the standard too high hahaha

You did well. Your head is outside the frame and you're taller than me.

Thank you! :)

Fun game!

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Stuck several times today again. The bricks refused to fall. Couldn't select the bricks. There are no curses.

Oh, I figured it out now.  Awesome game mechanics and graphics! As it is a tower defense game, perhaps there could be some walls or barricades?

I also experienced the 1000 limit with the materials as another comment mentioned.

I couldn't recognise that cube was metal. I thought it was land. Perhaps a hexagonal shape would be better.

I tried several times, but the miner produced no metal at all. Only the gas pump works.

It is more understandable now. Enjoyable game, but it is a little bit hard to know when the bombed cannot be passed.

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One thing though: I don't like getting the blessings cards too frequently. They did help as some point, but eventually it became a little bit annoying how to discard them, e.g. +50 Health and -3 Sickness to people who are already healthy and not sick.

Sometimes when the tooltip is shown to the bottom right of the cursor, the hand blocks part of the first word.

Yay! Enjoyable game. Wished there was a more obvious message when the level threshold was reached, e.g. at the end of the day.


I realised that as well. Having a pure heart is more important than a physically fit body.

Amazing concept. I don't know why a Curse of Immortality card was given to me when I filled up one of the characters' Purity to 100 once.

The following was my first try. There are 7 villagers while the goal is 720. RIP. The threshold is set appropriately so as to encourage the player to try again.


I broke my own past hi-score record today (newest score 89 xxx xxx) and wanted to play more. During one of the runs, it is stuck. No new blocks were spawned and nothing fell... The coloured squares cannot be selected and no white border showed up.

Yay! Got onto the leaderboard at the 3rd place with the score 677 705 188

I played it until 5:36am in the morning but a nest disappeared... See my other comment for details.